using CodeStage.AntiCheat.ObscuredTypes; using UnityEngine; namespace Cute; public class SavedataManager : MonoBehaviour, IManager { public int GetInt(string key, int defaultValue = 0) { return ObscuredPrefs.GetInt(key, defaultValue); } public void SetInt(string key, int value) { ObscuredPrefs.SetInt(key, value); } public string GetString(string key, string defaultValue = "") { return ObscuredPrefs.GetString(key, defaultValue); } public void SetString(string key, string value) { ObscuredPrefs.SetString(key, value); } public void SetResourceVersion(string version) { SetString("RES_VER", version); } public string GetResourceVersion() { return GetString("RES_VER", "00000000"); } }