using UnityEngine; // PASS-8/Phase-1 STUB: 253-line battle-start intro UI. Only referenced from // SBattleLoad.cs:249 as a GetComponent<>() attach that immediately calls SetUp(this). // Held on BattleManagerBase.BattleStartControl field (nulled at battle start/end). // Headless never runs the intro animation. public class BattleStartControl : MonoBehaviour { public void SetUp(SBattleLoad load) { } }