// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EnemyMulliganSwapVfx.cs using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class EnemyMulliganSwapVfx { private IList m_changeList; private IList m_PosIndexList; private const float SCREEN_WIDTH = 800f; private IList m_drawCards; private const float CARD_SORT_OFFSET = 220f; private const float FIRST_CARD_POSITION_X = 180f; private const float CARD_POSITION_Y = 500f; private const float CARD_POSITION_Z = -50f; private static readonly Vector3 CARD_ROTATION; public EnemyMulliganSwapVfx(IList newCards, IList posList, IList oldCards) { } private void PrepareBuryCard() { } private void PrepareDrawCard() { } private VfxBase BuryAndDrawVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase ReturnOldCardsVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase MoveCardBackToDeck(IBattleCardView view) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }