using System.Collections.Generic; using System.Linq; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_banish : SkillBase { public override bool IsTargetIndicate => false; public Skill_banish(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { bool flag = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_open, SkillFilterCreator.ContentKeyword._false.ToStringCustom()) == SkillFilterCreator.ContentKeyword._true.ToStringCustom() || (OnWhenDraw != 0 && base.ApplyingTargetFilter is SkillTargetSelfFilter); List list = parameter.targetCards.ToList(); List list2 = ((!BattleManagerBase.IsForecast) ? list.Where((BattleCardBase c) => c.IsInplay && (!c.SkillApplyInformation.IsBanishByDestroy || !c.SkillApplyInformation.IsIndestructible)).ToList() : null); List list3 = ((!BattleManagerBase.IsForecast) ? list.Where((BattleCardBase c) => c.IsInHand).ToList() : null); List list4 = ((!BattleManagerBase.IsForecast) ? list.Where((BattleCardBase c) => c.IsInDeck).ToList() : null); int count = base.SkillPrm.selfBattlePlayer.DeckCardList.Count; int count2 = base.SkillPrm.opponentBattlePlayer.DeckCardList.Count; ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); foreach (BattleCardBase item in list) { item.FlagCardAsDestroyedBySkill(); parallelVfxPlayer.Register(item.SelfBattlePlayer.CardManagement(item, parameter.skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.BANISH, base.UsedRandom, null, null, this, null, flag)); } if (IsBattleLog) { if (list2 != null) { BattleLogManager.GetInstance().AddLogSkillDeath(list2, this); } if (list3 != null) { BattleLogManager.GetInstance().AddLogSkillBanishHand(list3.Where((BattleCardBase c) => c.IsPlayer).ToList(), isPlayer: true, this); BattleLogManager.GetInstance().AddLogSkillBanishHand(list3.Where((BattleCardBase c) => !c.IsPlayer).ToList(), isPlayer: false, this); } if (list4 != null) { if (flag) { foreach (BattleCardBase card in list4) { if (card.BattleCardView != null) { List costList = card.BattleCardView.GetUseCostList(card.Cost); parallelVfxPlayer.Register(InstantVfx.Create(delegate { card.BattleCardView.UpdateCost(costList, isGenerateInHand: false, playEffect: false, isForceUpdate: true); card.BattleCardView.UpdateOffence(card.Atk); card.BattleCardView.UpdateLife(card.Life); })); } parallelVfxPlayer.Register(new BanishDeckCardVfx(card.BattleCardView)); } } BattleLogManager.GetInstance().AddLogSkillBanishDeck(list4.Where((BattleCardBase c) => c.IsPlayer).ToList(), this, flag); BattleLogManager.GetInstance().AddLogSkillBanishDeck(list4.Where((BattleCardBase c) => !c.IsPlayer).ToList(), this, flag); if (list4.Any((BattleCardBase c) => c.SelfBattlePlayer == base.SkillPrm.selfBattlePlayer)) { base.SkillPrm.selfBattlePlayer.CallOnChangeDeckAfterEvent(count, parameter.skillProcessor, new List()); } if (list4.Any((BattleCardBase c) => c.SelfBattlePlayer == base.SkillPrm.opponentBattlePlayer)) { base.SkillPrm.opponentBattlePlayer.CallOnChangeDeckAfterEvent(count2, parameter.skillProcessor, new List()); } } } VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(); vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, list, isFollowInHand: false, addToLastOperation: true)); vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer); return vfxWithLoadingSequential; } }