using NUnit.Framework; using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Sessions; using SVSim.BattleNode.Sessions.Dispatch; namespace SVSim.UnitTests.BattleNode.Sessions; [TestFixture] public class BattleSessionStateTests { private sealed class StubParticipant : IBattleParticipant { public long ViewerId { get; } public MatchContext Context { get; } public event Func? FrameEmitted; public StubParticipant(long id, MatchContext ctx) { ViewerId = id; Context = ctx; } public Task PushAsync(SVSim.BattleNode.Protocol.MsgEnvelope e, Stock n, CancellationToken c) => Task.CompletedTask; public Task RunAsync(CancellationToken c) => Task.CompletedTask; public Task TerminateAsync(BattleFinishReason r) => Task.CompletedTask; public ValueTask DisposeAsync() => ValueTask.CompletedTask; private void Touch() => FrameEmitted?.Invoke(null!, default); } private static MatchContext Ctx(params long[] deck) => new( SelfDeckCardIds: deck, ClassId: CardClass.Forestcraft, CharaId: "1", CardMasterName: "cm", CountryCode: CountryCodes.Korea, UserName: "P", SleeveId: "0", EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleModeId: BattleModes.TakeTwo); [Test] public void GetOrSeedDeckMap_maps_idx_1based_to_the_shuffled_order() { // The map seeds from GetShuffledDeck, not raw build order. idx (i+1) -> shuffledDeck[i], // and the set of cardIds is unchanged (1..3 present, 4 absent). var state = new BattleSessionState(masterSeed: 12345); var p = new StubParticipant(1, Ctx(900L, 901L, 902L)); var shuffled = state.GetShuffledDeck(p); var map = state.GetOrSeedDeckMap(p); Assert.That(map[1], Is.EqualTo(shuffled[0])); Assert.That(map[2], Is.EqualTo(shuffled[1])); Assert.That(map[3], Is.EqualTo(shuffled[2])); Assert.That(map.ContainsKey(4), Is.False); Assert.That(new[] { map[1], map[2], map[3] }, Is.EquivalentTo(new[] { 900L, 901L, 902L })); } [Test] public void GetOrSeedDeckMap_is_idempotent_same_instance() { var state = new BattleSessionState(); var p = new StubParticipant(1, Ctx(900L)); Assert.That(state.GetOrSeedDeckMap(p), Is.SameAs(state.GetOrSeedDeckMap(p))); } [Test] public void GetShuffledDeck_is_a_permutation_of_the_input() { var state = new BattleSessionState(masterSeed: 12345); var p = new StubParticipant(1001, Ctx(DistinctDeck())); Assert.That(state.GetShuffledDeck(p), Is.EquivalentTo(DistinctDeck()), "same multiset of cards, just reordered"); } [Test] public void GetShuffledDeck_actually_reorders_a_distinct_deck() { var state = new BattleSessionState(masterSeed: 12345); var p = new StubParticipant(1001, Ctx(DistinctDeck())); Assert.That(state.GetShuffledDeck(p), Is.Not.EqualTo(DistinctDeck()), "a 30-card distinct deck should not survive the shuffle in original order"); } [Test] public void GetShuffledDeck_is_deterministic_for_same_master_seed_and_viewer() { var a = new BattleSessionState(masterSeed: 777).GetShuffledDeck(new StubParticipant(1001, Ctx(DistinctDeck()))); var b = new BattleSessionState(masterSeed: 777).GetShuffledDeck(new StubParticipant(1001, Ctx(DistinctDeck()))); Assert.That(a, Is.EqualTo(b)); } [Test] public void GetShuffledDeck_differs_across_master_seeds() { var a = new BattleSessionState(masterSeed: 1).GetShuffledDeck(new StubParticipant(1001, Ctx(DistinctDeck()))); var b = new BattleSessionState(masterSeed: 2).GetShuffledDeck(new StubParticipant(1001, Ctx(DistinctDeck()))); Assert.That(a, Is.Not.EqualTo(b)); } private static long[] DistinctDeck() => Enumerable.Range(1, 30).Select(i => 200_000_000L + i).ToArray(); }