using Microsoft.Extensions.Logging.Abstractions; using NUnit.Framework; using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Lifecycle; using SVSim.BattleNode.Protocol; using SVSim.BattleNode.Protocol.Bodies; using SVSim.BattleNode.Sessions; using SVSim.BattleNode.Sessions.Participants; namespace SVSim.UnitTests.BattleNode.Sessions; [TestFixture] public class BattleSessionDispatchTests { [Test] public void Pvp_Loaded_from_A_assigns_turnState_0() { var (s, a, _) = NewPvpSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); var bs = (BattleStartBody)routes[0].Frame.Body; Assert.That(bs.TurnState, Is.EqualTo(TurnState.First), "A (first arriver) goes first."); } [Test] public void Pvp_Loaded_from_B_assigns_turnState_1() { var (s, _, b) = NewPvpSession(); s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.InitBattle)); var routes = s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.Loaded)); var bs = (BattleStartBody)routes[0].Frame.Body; Assert.That(bs.TurnState, Is.EqualTo(TurnState.Second), "B (second arriver) goes second."); } [Test] public void Handshake_dispatch_reads_per_participant_Phase_not_session_Phase() { var a = new FakeRealParticipant(viewerId: 1, FixtureCtx()); var b = new FakeRealParticipant(viewerId: 2, FixtureCtx()); var s = new BattleSession("bid-1", BattleType.Pvp, a, b, NullLogger.Instance); // A is AwaitingInitNetwork; B is AwaitingInitBattle (manually set). b.Phase = HandshakePhase.AwaitingInitBattle; // A's InitNetwork should ack (matches A's phase). var routesA = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); Assert.That(routesA.Count, Is.EqualTo(1)); Assert.That(routesA[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.InitNetwork)); Assert.That(a.Phase, Is.EqualTo(HandshakePhase.AwaitingInitBattle)); // B's InitBattle should produce Matched (matches B's phase, set above). var routesB = s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.InitBattle)); Assert.That(routesB.Count, Is.EqualTo(1)); Assert.That(routesB[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Matched)); Assert.That(b.Phase, Is.EqualTo(HandshakePhase.AwaitingLoaded)); } [Test] public void OutOfOrder_dispatch_returns_empty_and_does_not_advance_phase() { var (s, a, _) = NewPvpSession(); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); Assert.That(routes, Is.Empty); Assert.That(a.Phase, Is.EqualTo(HandshakePhase.AwaitingInitNetwork)); } [Test] public void Pvp_InitBattle_from_A_pushes_Matched_with_B_oppoInfo_to_A_only() { var (s, a, b) = NewPvpSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Matched)); var body = (MatchedBody)routes[0].Frame.Body; Assert.That(body.SelfInfo.UserName, Is.EqualTo("PlayerA"), "Matched.selfInfo must reflect the sender (A)."); Assert.That(body.SelfInfo.OppoId, Is.EqualTo(b.ViewerId)); Assert.That(body.OppoInfo.UserName, Is.EqualTo("PlayerB"), "Matched.oppoInfo must reflect the OTHER participant (B)."); Assert.That(body.OppoInfo.OppoId, Is.EqualTo(a.ViewerId)); Assert.That(body.SelfInfo.Seed, Is.EqualTo(body.OppoInfo.Seed), "Both sides must see the same seed."); } [Test] public void Pvp_Matched_seed_derives_from_master_via_BattleSeeds_Stable() { var (s, a, _) = NewPvpSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); var body = (MatchedBody)routes[0].Frame.Body; Assert.That(body.SelfInfo.Seed, Is.EqualTo(BattleSeeds.Stable(s.MasterSeed))); Assert.That(body.OppoInfo.Seed, Is.EqualTo(BattleSeeds.Stable(s.MasterSeed))); } [Test] public void Pvp_Ready_idxChangeSeed_derives_from_master_and_recipient_viewer() { var (s, a, b) = NewPvpSession(); // Both sides must complete the handshake before either can swap; then a swaps, then b's // swap releases Ready to BOTH (mirrors Pvp_Swap_from_both_releases_Ready). foreach (var p in new[] { a, b }) { s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.Loaded)); } s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); // a swaps first var bRoutes = s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.Swap)); // b releases both Readys var readyToA = bRoutes.Single(r => ReferenceEquals(r.Target, a) && r.Frame.Uri == NetworkBattleUri.Ready); var readyToB = bRoutes.Single(r => ReferenceEquals(r.Target, b) && r.Frame.Uri == NetworkBattleUri.Ready); Assert.That(((ReadyBody)readyToA.Frame.Body).IdxChangeSeed, Is.EqualTo(BattleSeeds.IdxChange(s.MasterSeed, a.ViewerId))); Assert.That(((ReadyBody)readyToB.Frame.Body).IdxChangeSeed, Is.EqualTo(BattleSeeds.IdxChange(s.MasterSeed, b.ViewerId))); } [Test] public void Pvp_InitBattle_from_B_pushes_Matched_with_A_oppoInfo_to_B_only() { var (s, a, b) = NewPvpSession(); s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.InitNetwork)); var routes = s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.InitBattle)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(b)); var body = (MatchedBody)routes[0].Frame.Body; Assert.That(body.SelfInfo.UserName, Is.EqualTo("PlayerB")); Assert.That(body.OppoInfo.UserName, Is.EqualTo("PlayerA")); } [Test] public void Pvp_Loaded_from_A_pushes_BattleStart_with_B_oppoInfo_plus_Deal_to_A() { var (s, a, b) = NewPvpSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); Assert.That(routes.Count, Is.EqualTo(2)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleStart)); Assert.That(routes[1].Frame.Uri, Is.EqualTo(NetworkBattleUri.Deal)); Assert.That(routes.All(r => ReferenceEquals(r.Target, a)), Is.True); var bs = (BattleStartBody)routes[0].Frame.Body; Assert.That(bs.SelfInfo.ClassId, Is.EqualTo("3"), "A is class 3 per fixture."); Assert.That(bs.OppoInfo.ClassId, Is.EqualTo("5"), "B is class 5 per fixture."); } [Test] public void Pvp_Swap_from_A_alone_pushes_SwapResponse_only_Ready_withheld() { var (s, a, b) = NewPvpSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); Assert.That(routes.Select(r => r.Frame.Uri), Is.EqualTo(new[] { NetworkBattleUri.Swap }), "Ready is withheld until BOTH sides have mulliganed."); Assert.That(a.Phase, Is.EqualTo(HandshakePhase.AfterReady), "Phase advances on Swap even though Ready is withheld."); } [Test] public void Pvp_Swap_from_both_releases_Ready_to_both_with_opponent_hands() { var (s, a, b) = NewPvpSession(); foreach (var p in new[] { a, b }) { s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.Loaded)); } var aRoutes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); // first swapper Assert.That(aRoutes.Select(r => r.Frame.Uri), Is.EqualTo(new[] { NetworkBattleUri.Swap })); var bRoutes = s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.Swap)); // second swapper releases both // Expect: B's own SwapResponse, then Ready to B, then Ready to A. Assert.That(bRoutes.Count, Is.EqualTo(3)); Assert.That(bRoutes[0].Target, Is.SameAs(b)); Assert.That(bRoutes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Swap)); var readyToB = bRoutes.Single(r => ReferenceEquals(r.Target, b) && r.Frame.Uri == NetworkBattleUri.Ready); var readyToA = bRoutes.Single(r => ReferenceEquals(r.Target, a) && r.Frame.Uri == NetworkBattleUri.Ready); // Empty mulligans → each hand is the dealt [1,2,3]; oppo mirrors the other side's hand. Assert.That(((ReadyBody)readyToB.Frame.Body).Oppo.Select(p => p.Idx), Is.EqualTo(new[] { 1, 2, 3 })); Assert.That(((ReadyBody)readyToA.Frame.Body).Oppo.Select(p => p.Idx), Is.EqualTo(new[] { 1, 2, 3 })); } [Test] public void Pvp_TurnStart_from_A_emits_spin0_to_B() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.TurnStart)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(b)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnStart)); var body = (SVSim.BattleNode.Protocol.Bodies.OpponentTurnStartBody)routes[0].Frame.Body; Assert.That(body.Spin, Is.EqualTo(0)); } [Test] public void Pvp_Judge_from_A_reflects_spin0_back_to_sender() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Judge)); // Judge reflects BACK to its sender (the turn taker-over), not to the opponent: receiving // Judge{spin} fires the sender's ControlTurnStartPlayer. Routing to the opponent would // restart the just-ended player's turn (2026-06-03 two-client capture). Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Judge)); var body = (SVSim.BattleNode.Protocol.Bodies.JudgeBody)routes[0].Frame.Body; Assert.That(body.Spin, Is.EqualTo(0)); } [Test] public void Pvp_PlayActions_synthesizes_knownList_from_sender_deck() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var body = MoveOrderList(idx: 3, from: 10, to: 20); body["playIdx"] = 3L; body["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(b)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.PlayActions)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.PlayIdx, Is.EqualTo(3)); Assert.That(pb.Type, Is.EqualTo(30)); Assert.That(pb.KnownList!.Count, Is.EqualTo(1)); Assert.That(pb.KnownList[0].Idx, Is.EqualTo(3)); Assert.That(pb.KnownList[0].CardId, Is.EqualTo(100_011_010L)); // PlayerACtx deck cardId Assert.That(pb.KnownList[0].To, Is.EqualTo(20)); Assert.That(pb.OppoTargetList, Is.Null); } [Test] public void Pvp_PlayActions_renames_targetList_to_oppoTargetList() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var body = MoveOrderList(idx: 3, from: 10, to: 20); body["playIdx"] = 3L; body["type"] = 31L; body["targetList"] = new List { new Dictionary { ["targetIdx"] = 8L, ["isSelf"] = 0L }, }; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.OppoTargetList!.Count, Is.EqualTo(1)); Assert.That(pb.OppoTargetList[0].TargetIdx, Is.EqualTo(8)); Assert.That(pb.OppoTargetList[0].IsSelf, Is.EqualTo(CardOwner.Opponent)); } [Test] public void Pvp_PlayActions_relays_uList_verbatim() { // A deck-fetch rides the uList (battle-traffic_tk2_regular.ndjson:75); the node forwards it // verbatim alongside the synthesized knownList for the played card. var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var body = MoveOrderList(idx: 3, from: 10, to: 20); body["playIdx"] = 3L; body["type"] = 30L; body["uList"] = new List { new Dictionary { ["idxList"] = new List { 16L, 22L }, ["from"] = 0L, ["to"] = 10L, ["isSelf"] = 1L, ["skill"] = "37|36|0", }, }; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(b)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.KnownList!.Count, Is.EqualTo(1), "played card still synthesized in the same frame"); Assert.That(pb.UList, Is.Not.Null); Assert.That(pb.UList!.Count, Is.EqualTo(1)); Assert.That(pb.UList[0].IdxList, Is.EqualTo(new[] { 16, 22 })); Assert.That(pb.UList[0].From, Is.EqualTo(0)); Assert.That(pb.UList[0].To, Is.EqualTo(10)); Assert.That(pb.UList[0].IsSelf, Is.EqualTo(CardOwner.Self)); Assert.That(pb.UList[0].Skill, Is.EqualTo("37|36|0")); } [Test] public void Pvp_PlayActions_without_uList_leaves_it_null() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var body = MoveOrderList(idx: 3, from: 10, to: 20); body["playIdx"] = 3L; body["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.UList, Is.Null); } [Test] public void Pvp_PlayActions_ungenerated_token_idx_degrades_to_no_knownList() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var body = MoveOrderList(idx: 31, from: 10, to: 20); // idx 31 > 30-card deck → token body["playIdx"] = 31L; body["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(pb.PlayIdx, Is.EqualTo(31)); Assert.That(pb.KnownList, Is.Null); } [Test] public void Pvp_PlayActions_reveals_token_generated_in_an_earlier_frame() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); // Frame 1: A plays deck card idx 3 (a spell, hand 10 -> cemetery 30) whose fanfare ADDS // token idx 31 (cardId 900111010) to A's hand (limbo 50 -> hand 10). var gen = new Dictionary { ["playIdx"] = 3L, ["type"] = 30L, ["orderList"] = new List { new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 3L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 30L } }, new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["cardId"] = 900111010L } } }, new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 1L, ["from"] = 50L, ["to"] = 10L } }, }, }; var genRoutes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, gen)); // The deck card itself reveals from the deck map; the token stays hidden (in hand). var genBody = (PlayActionsBroadcastBody)genRoutes[0].Frame.Body; Assert.That(genBody.KnownList!.Single().CardId, Is.EqualTo(100_011_010L), "deck card revealed"); // Frame 2 (later turn): A plays token idx 31 from hand (10) to field (20). var play = MoveOrderList(idx: 31, from: 10, to: 20); play["playIdx"] = 31L; play["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, play)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.PlayIdx, Is.EqualTo(31)); Assert.That(pb.KnownList, Is.Not.Null, "the token's identity was remembered from its add op"); Assert.That(pb.KnownList!.Single().Idx, Is.EqualTo(31)); Assert.That(pb.KnownList[0].CardId, Is.EqualTo(900_111_010L), "mined token cardId"); Assert.That(pb.KnownList[0].To, Is.EqualTo(20)); } [Test] public void Pvp_PlayActions_cross_side_gift_is_revealed_when_the_opponent_plays_it() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); // A plays a card whose effect GIFTS B a token at idx 31 (isSelf:0 — from A's perspective the // card lives in the OPPONENT's index space; RegisterToken.cs:22 sets isSelf = CardObj.IsPlayer). // The node must record it into B's map, not A's. var gift = new Dictionary { ["playIdx"] = 3L, ["type"] = 30L, ["orderList"] = new List { new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 3L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 30L } }, new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 0L, ["card"] = new Dictionary { ["cardId"] = 900111010L } } }, }, }; s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, gift)); // Later, B plays the gifted token idx 31 (hand 10 -> field 20). A must see its real identity. var play = MoveOrderList(idx: 31, from: 10, to: 20); play["playIdx"] = 31L; play["type"] = 30L; var routes = s.ComputeFrames(b, EnvWith(NetworkBattleUri.PlayActions, play)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(pb.KnownList, Is.Not.Null, "the gifted token's identity was recorded into B's map"); Assert.That(pb.KnownList!.Single().Idx, Is.EqualTo(31)); Assert.That(pb.KnownList[0].CardId, Is.EqualTo(900_111_010L), "mined cross-side gift cardId"); Assert.That(pb.KnownList[0].To, Is.EqualTo(20)); } [Test] public void Pvp_PlayActions_reveals_copy_token_generated_in_an_earlier_frame() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); // Frame 1: A plays deck card idx 3; its fanfare ADDS a concrete token idx 31 (cardId 900_111_010) // to A's hand (limbo 50 -> hand 10). var gen = new Dictionary { ["playIdx"] = 3L, ["type"] = 30L, ["orderList"] = new List { new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 3L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 30L } }, new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["cardId"] = 900_111_010L } } }, new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 1L, ["from"] = 50L, ["to"] = 10L } }, }, }; s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, gen)); // Frame 2: A plays deck card idx 4; its effect COPIES the token at idx 31 into a new token idx 32 // (card:{baseIdx:31}) in A's hand. var copy = new Dictionary { ["playIdx"] = 4L, ["type"] = 30L, ["orderList"] = new List { new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 4L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 30L } }, new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 32L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["baseIdx"] = 31L, ["isPremium"] = 0L } } }, new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 32L }, ["isSelf"] = 1L, ["from"] = 50L, ["to"] = 10L } }, }, }; s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, copy)); // Frame 3: A plays the copy token idx 32 from hand (10) to field (20). var play = MoveOrderList(idx: 32, from: 10, to: 20); play["playIdx"] = 32L; play["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, play)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.PlayIdx, Is.EqualTo(32)); Assert.That(pb.KnownList, Is.Not.Null, "the copy's identity was resolved from baseIdx and remembered"); Assert.That(pb.KnownList!.Single().Idx, Is.EqualTo(32)); Assert.That(pb.KnownList[0].CardId, Is.EqualTo(900_111_010L), "copy resolved to its source token's cardId"); Assert.That(pb.KnownList[0].To, Is.EqualTo(20)); } [Test] public void Pvp_PlayActions_copy_of_a_token_added_in_the_same_frame_resolves() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); // One frame: A's play ADDS concrete token idx 40 (cardId 900_222_020), then COPIES it to idx 41 // (card:{baseIdx:40}) — copy op AFTER the concrete add in the same orderList. The copy must // resolve against the live map (copy mining runs after plain mining). var frame = new Dictionary { ["playIdx"] = 3L, ["type"] = 30L, ["orderList"] = new List { new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 3L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 30L } }, new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 40L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["cardId"] = 900_222_020L } } }, new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 41L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["baseIdx"] = 40L, ["isPremium"] = 0L } } }, }, }; s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, frame)); // Later: A plays the copy idx 41 (hand 10 -> field 20). Reveal proves same-frame chaining. var play = MoveOrderList(idx: 41, from: 10, to: 20); play["playIdx"] = 41L; play["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, play)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.KnownList, Is.Not.Null, "copy of a same-frame add resolved against the live map"); Assert.That(pb.KnownList!.Single().CardId, Is.EqualTo(900_222_020L)); } [Test] public void Pvp_PlayActions_copy_with_unknown_baseIdx_degrades_to_no_knownList() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); // A's play copies a baseIdx (99) that was never recorded → no identity to resolve. var frame = new Dictionary { ["playIdx"] = 3L, ["type"] = 30L, ["orderList"] = new List { new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 3L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 30L } }, new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 32L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["baseIdx"] = 99L, ["isPremium"] = 0L } } }, new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 32L }, ["isSelf"] = 1L, ["from"] = 50L, ["to"] = 10L } }, }, }; s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, frame)); var play = MoveOrderList(idx: 32, from: 10, to: 20); play["playIdx"] = 32L; play["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, play)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.KnownList, Is.Null, "unknown baseIdx → no record → degrade to {playIdx,type}"); } [Test] public void Pvp_Echo_mines_copy_token_for_a_later_reveal() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); // Frame 1: A plays a card adding a concrete token idx 31 (cardId 900_333_030) to A's hand. var gen = new Dictionary { ["playIdx"] = 3L, ["type"] = 30L, ["orderList"] = new List { new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["cardId"] = 900_333_030L } } }, }, }; s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, gen)); // Frame 2: B sends an Echo describing a copy of A's idx 31 (isSelf:0 from B = the opponent A's // index space) into a new token idx 32. Echo is mined but returns no routes. var echo = new Dictionary { ["playIdx"] = 5L, ["type"] = 31L, ["orderList"] = new List { new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 32L }, ["isSelf"] = 0L, ["card"] = new Dictionary { ["baseIdx"] = 31L, ["isPremium"] = 0L } } }, }, }; var echoRoutes = s.ComputeFrames(b, EnvWith(NetworkBattleUri.Echo, echo)); Assert.That(echoRoutes, Is.Empty, "Echo is mined, never relayed"); // Frame 3: A plays the copy token idx 32; B must see its real identity. var play = MoveOrderList(idx: 32, from: 10, to: 20); play["playIdx"] = 32L; play["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, play)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(routes[0].Target, Is.SameAs(b)); Assert.That(pb.KnownList, Is.Not.Null, "copy mined from the Echo into A's map"); Assert.That(pb.KnownList!.Single().CardId, Is.EqualTo(900_333_030L)); } [Test] public void Pvp_PlayActions_choice_token_records_pick_and_strips_selectCard() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); // A plays a generating deck card (idx 3) whose fanfare is a hidden draw-to-hand choice: a // choiceAdd lands a token at idx 31 (candidates only), the move pulls it limbo->hand, and // keyAction.selectCard names the chosen cardId with open:0 (hidden). var gen = new Dictionary { ["playIdx"] = 3L, ["type"] = 30L, ["orderList"] = new List { new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 3L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 30L } }, new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["candidates"] = new List { 810041260L, 101041020L } }, ["isChoice"] = "1" } }, new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 1L, ["from"] = 50L, ["to"] = 10L } }, }, ["keyAction"] = new List { new Dictionary { ["type"] = 1L, ["cardId"] = 100_011_010L, ["selectCard"] = new Dictionary { ["cardId"] = new List { 810041260L }, ["open"] = 0L }, } }, }; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, gen)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(b)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; // The generating deck card reveals from A's deck map (idx 3). Assert.That(pb.KnownList!.Single().CardId, Is.EqualTo(100_011_010L), "generating deck card revealed"); // keyAction forwarded as {type,cardId}; selectCard stripped for the hidden choice. Assert.That(pb.KeyAction, Is.Not.Null); Assert.That(pb.KeyAction!.Single().Type, Is.EqualTo(KeyActionType.Choice)); Assert.That(pb.KeyAction.Single().CardId, Is.EqualTo(100_011_010L)); Assert.That(pb.KeyAction.Single().SelectCard, Is.Null, "the pick stays hidden for open:0"); } [Test] public void Pvp_PlayActions_reveals_choice_token_when_chosen_card_is_played() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); // Generation frame: records idx 31 -> chosen cardId 810041260 into A's map (from selectCard). var gen = new Dictionary { ["playIdx"] = 3L, ["type"] = 30L, ["orderList"] = new List { new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { 3L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 30L } }, new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["candidates"] = new List { 810041260L, 101041020L } }, ["isChoice"] = "1" } }, }, ["keyAction"] = new List { new Dictionary { ["type"] = 1L, ["cardId"] = 100_011_010L, ["selectCard"] = new Dictionary { ["cardId"] = new List { 810041260L }, ["open"] = 0L }, } }, }; s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, gen)); // Later A plays the chosen token idx 31 (hand 10 -> field 20). B must see its real identity. var play = MoveOrderList(idx: 31, from: 10, to: 20); play["playIdx"] = 31L; play["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, play)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.PlayIdx, Is.EqualTo(31)); Assert.That(pb.KnownList, Is.Not.Null, "the choice pick was recorded at generation"); Assert.That(pb.KnownList!.Single().Idx, Is.EqualTo(31)); Assert.That(pb.KnownList[0].CardId, Is.EqualTo(810041260L), "the chosen cardId surfaces on play"); Assert.That(pb.KnownList[0].To, Is.EqualTo(20)); } [Test] public void Pvp_PlayActions_when_B_still_AwaitingSwap_drops() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); // B not AfterReady → not BothSidesAfterReady. var body = MoveOrderList(3, 10, 20); body["playIdx"] = 3L; body["type"] = 30L; var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body)); Assert.That(routes, Is.Empty); } [Test] public void Pvp_Echo_from_A_in_BothSidesAfterReady_is_consumed_not_relayed() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Echo)); Assert.That(routes, Is.Empty, "Echo has no inbound handler on the client; relaying risks an echo storm."); } [Test] public void Pvp_Echo_mines_token_identity_for_a_later_reveal() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); // B's Echo carries its own (isSelf:1) view of a token it received at idx 31. An Echo's // orderList carries the SAME add-op shape as PlayActions (SendCardDataMaker.MakeEchoData -> // MakeCommonSendAndEchoCardData), so the node MINES it for the identity — but still never // relays the Echo (no inbound client handler). Mining != relaying. var echo = new Dictionary { ["orderList"] = new List { new Dictionary { ["add"] = new Dictionary { ["idx"] = new List { 31L }, ["isSelf"] = 1L, ["card"] = new Dictionary { ["cardId"] = 900111010L } } }, }, }; var echoRoutes = s.ComputeFrames(b, EnvWith(NetworkBattleUri.Echo, echo)); Assert.That(echoRoutes, Is.Empty, "Echo is mined, not relayed."); // B plays the token idx 31 (hand 10 -> field 20); A must now see its real identity. var play = MoveOrderList(idx: 31, from: 10, to: 20); play["playIdx"] = 31L; play["type"] = 30L; var routes = s.ComputeFrames(b, EnvWith(NetworkBattleUri.PlayActions, play)); var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body; Assert.That(pb.KnownList, Is.Not.Null, "Echo-mined token identity surfaces on play"); Assert.That(pb.KnownList!.Single().Idx, Is.EqualTo(31)); Assert.That(pb.KnownList[0].CardId, Is.EqualTo(900_111_010L), "mined-from-Echo token cardId"); } [Test] public void Pvp_TurnEndActions_from_A_emits_empty_body_to_B() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var body = MoveOrderList(3, 20, 30); // a non-empty orderList that must be dropped var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.TurnEndActions, body)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(b)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEndActions)); Assert.That(((RawBody)routes[0].Frame.Body).Entries, Is.Empty, "orderList is dropped; body is empty."); } [Test] public void Pvp_JudgeResult_from_A_in_BothSidesAfterReady_forwards_to_B() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.JudgeResult)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(b)); } [Test] public void Pvp_TurnEnd_from_A_emits_turnState_to_B_only() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.TurnEnd)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(b)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEnd)); var body = (SVSim.BattleNode.Protocol.Bodies.TurnEndBody)routes[0].Frame.Body; Assert.That(body.TurnState, Is.EqualTo(TurnState.First)); } [Test] public void Pvp_TurnEndFinal_from_A_forwards_envelope_to_B_and_pushes_paired_BattleFinish() { // Unified TurnEndFinal handling — A is the winner, B is the loser. var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.TurnEndFinal)); Assert.That(routes.Count, Is.EqualTo(3)); Assert.That(routes[0].Target, Is.SameAs(b)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEndFinal)); Assert.That(routes[1].Target, Is.SameAs(a)); Assert.That(routes[1].Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish)); Assert.That(((BattleFinishBody)routes[1].Frame.Body).Result, Is.EqualTo(BattleResult.LifeWin)); Assert.That(routes[2].Target, Is.SameAs(b)); Assert.That(routes[2].Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish)); Assert.That(((BattleFinishBody)routes[2].Frame.Body).Result, Is.EqualTo(BattleResult.LifeLose)); Assert.That(s.Lifecycle, Is.EqualTo(SessionLifecycle.Terminal)); } [Test] public void Pvp_TurnEnd_when_B_still_AwaitingSwap_drops() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); // B not at AfterReady. var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.TurnEnd)); Assert.That(routes, Is.Empty); } [Test] public void Pvp_Retire_from_A_pushes_RetireLose_to_A_and_RetireWin_to_B() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Retire)); Assert.That(routes.Count, Is.EqualTo(2)); var aRoute = routes.Single(r => ReferenceEquals(r.Target, a)); var bRoute = routes.Single(r => ReferenceEquals(r.Target, b)); Assert.That(aRoute.Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish)); Assert.That(((BattleFinishBody)aRoute.Frame.Body).Result, Is.EqualTo(BattleResult.RetireLose)); Assert.That(bRoute.Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish)); Assert.That(((BattleFinishBody)bRoute.Frame.Body).Result, Is.EqualTo(BattleResult.RetireWin)); Assert.That(aRoute.Stock, Is.EqualTo(Stock.Bypass)); Assert.That(bRoute.Stock, Is.EqualTo(Stock.Bypass)); Assert.That(s.Lifecycle, Is.EqualTo(SessionLifecycle.Terminal)); } [Test] public void Pvp_Kill_from_A_same_as_Retire() { var (s, a, b) = NewPvpSession(); DriveToAfterReady(s, a); DriveToAfterReady(s, b); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Kill)); Assert.That(routes.Count, Is.EqualTo(2)); Assert.That(s.Lifecycle, Is.EqualTo(SessionLifecycle.Terminal)); } private static (BattleSession, FakeRealParticipant, FakeParticipant) NewBotSession() { var a = new FakeRealParticipant(viewerId: 1001, PlayerACtx()); var b = new FakeParticipant(viewerId: ServerBattleFrames.FakeOpponentViewerId, NoOpBotContext()); var s = new BattleSession("bid-bot-1", BattleType.Bot, a, b, NullLogger.Instance); return (s, a, b); } private static MatchContext NoOpBotContext() => new( SelfDeckCardIds: Array.Empty(), ClassId: CardClass.None, CharaId: "0", CardMasterName: "card_master_node_10015", CountryCode: "", UserName: "Bot", SleeveId: "0", EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleModeId: 0); [Test] public void Bot_InitNetwork_acks_to_sender() { var (s, a, _) = NewBotSession(); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.InitNetwork)); Assert.That(a.Phase, Is.EqualTo(HandshakePhase.AwaitingInitBattle)); } [Test] public void Bot_InitBattle_acks_to_sender_with_no_Matched_push() { var (s, a, _) = NewBotSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); // Bot InitBattle is ack-only — NO Matched push. Matched would be ignored // by the client anyway (gated on status == Connect, which is already // past by the time the wire round-trip completes), but the spec is to // not send it for clarity. Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.InitBattle), "Expected an ack envelope for InitBattle, NOT a Matched envelope."); Assert.That(a.Phase, Is.EqualTo(HandshakePhase.AwaitingLoaded)); } [Test] public void Bot_Loaded_produces_no_routes_but_advances_phase() { var (s, a, _) = NewBotSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); // Bot Loaded is silent — no BattleStart, no Deal. Pushing BattleStart // would actively CORRUPT OppoBattleStartInfo on the client (the wire // handler at Matching.cs:417 → SetNetworkInfo overwrites it with our // placeholder NoOpBotParticipant.Context zeros). Assert.That(routes, Is.Empty, "Bot Loaded is silent."); Assert.That(a.Phase, Is.EqualTo(HandshakePhase.AwaitingSwap), "Phase still advances even though there are no outbound routes."); } [Test] public void Bot_Swap_per_sender_SwapResponse_plus_Ready() { // Opponent stub is not IHasHandshakePhase → not a barrier swapper → Ready releases immediately. var (s, a, _) = NewBotSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); Assert.That(routes.Select(r => r.Frame.Uri), Is.EqualTo(new[] { NetworkBattleUri.Swap, NetworkBattleUri.Ready })); Assert.That(routes.All(r => ReferenceEquals(r.Target, a)), Is.True); Assert.That(a.Phase, Is.EqualTo(HandshakePhase.AfterReady)); } [Test] public void Bot_TurnEnd_pushes_Judge_to_sender_only() { var (s, a, b) = NewBotSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.TurnEnd)); Assert.That(routes.Count, Is.EqualTo(1), "Bot TurnEnd → exactly one Judge frame back."); Assert.That(routes[0].Target, Is.SameAs(a), "Judge target is the sender, not broadcast."); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Judge)); } [Test] public void Bot_TurnEndFinal_pushes_Judge_to_sender_only() { var (s, a, _) = NewBotSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.TurnEndFinal)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Judge)); Assert.That(routes[0].Target, Is.SameAs(a)); } [Test] public void Bot_PlayActions_drops_no_recipient() { var (s, a, _) = NewBotSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); // Bot's PlayActions falls through the default arm — the Pvp forwarder is gated // on Type == Pvp, so Bot's gameplay frames have no routing rule and drop. // (The PvP semantics would have been "forward to NoOp which swallows" — same // observable result, but cleaner to leave them as default-drops.) var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.PlayActions)); Assert.That(routes, Is.Empty); } [Test] public void Bot_Retire_pushes_paired_BattleFinish_RetireLose_to_player_RetireWin_to_bot() { // Unified Retire/Kill dispatch — same paired push as PvP. // NoOpBotParticipant swallows its push. var (s, a, b) = NewBotSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Retire)); Assert.That(routes.Count, Is.EqualTo(2)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(((BattleFinishBody)routes[0].Frame.Body).Result, Is.EqualTo(BattleResult.RetireLose)); Assert.That(routes[1].Target, Is.SameAs(b)); Assert.That(((BattleFinishBody)routes[1].Frame.Body).Result, Is.EqualTo(BattleResult.RetireWin)); } private static (BattleSession, FakeRealParticipant, FakeRealParticipant) NewPvpSession() { var a = new FakeRealParticipant(viewerId: 1001, PlayerACtx()); var b = new FakeRealParticipant(viewerId: 2002, PlayerBCtx()); var s = new BattleSession("bid-pvp-1", BattleType.Pvp, a, b, NullLogger.Instance); return (s, a, b); } private static void DriveToAfterReady(BattleSession s, FakeRealParticipant p) { s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.Loaded)); s.ComputeFrames(p, NewEnvelope(NetworkBattleUri.Swap)); // p.Phase should now be AfterReady. } private static MatchContext PlayerACtx() => new( SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(), ClassId: CardClass.Runecraft, CharaId: "3", CardMasterName: "card_master_node_10015", CountryCode: CountryCodes.Korea, UserName: "PlayerA", SleeveId: "3000011", EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0, BattleModeId: BattleModes.TakeTwo); private static MatchContext PlayerBCtx() => new( SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 200_011_010L).ToList(), ClassId: CardClass.Shadowcraft, CharaId: "5", CardMasterName: "card_master_node_10015", CountryCode: CountryCodes.Japan, UserName: "PlayerB", SleeveId: "3000022", EmblemId: "701441022", DegreeId: "300004", FieldId: 44, IsOfficial: 0, BattleModeId: BattleModes.TakeTwo); private static MatchContext FixtureCtx() => new( SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(), ClassId: CardClass.Forestcraft, CharaId: "1", CardMasterName: "card_master_node_10015", CountryCode: CountryCodes.Korea, UserName: "Player", SleeveId: "3000011", EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0, BattleModeId: BattleModes.TakeTwo); private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) => new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0, Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary())); private static MsgEnvelope EnvWith(NetworkBattleUri uri, Dictionary body) => new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0, Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: new RawBody(body)); private static Dictionary MoveOrderList(int idx, int from, int to) => new() { ["orderList"] = new List { new Dictionary { ["move"] = new Dictionary { ["idx"] = new List { (long)idx }, ["isSelf"] = 1L, ["from"] = (long)from, ["to"] = (long)to, } } } }; /// Data-only IBattleParticipant stub for dispatch tests. PushAsync/RunAsync /// are no-ops; FrameEmitted exists but is never invoked by the test. private sealed class FakeParticipant : IBattleParticipant { public long ViewerId { get; } public MatchContext Context { get; } public event Func? FrameEmitted; public FakeParticipant(long viewerId, MatchContext context) { ViewerId = viewerId; Context = context; } public Task PushAsync(MsgEnvelope env, Stock stock, CancellationToken ct) => Task.CompletedTask; public Task RunAsync(CancellationToken ct) => Task.CompletedTask; public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask; public ValueTask DisposeAsync() => ValueTask.CompletedTask; private void Touch() => FrameEmitted?.Invoke(null!, default); } /// Like but additionally implements /// so the dispatch tests can drive a participant's /// Phase without instantiating a full RealParticipant (which needs a real /// WebSocket). private sealed class FakeRealParticipant : IBattleParticipant, IHasHandshakePhase { public long ViewerId { get; } public MatchContext Context { get; } public HandshakePhase Phase { get; set; } = HandshakePhase.AwaitingInitNetwork; public event Func? FrameEmitted; public FakeRealParticipant(long viewerId, MatchContext context) { ViewerId = viewerId; Context = context; } public Task PushAsync(MsgEnvelope env, Stock stock, CancellationToken ct) => Task.CompletedTask; public Task RunAsync(CancellationToken ct) => Task.CompletedTask; public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask; public ValueTask DisposeAsync() => ValueTask.CompletedTask; private void Touch() => FrameEmitted?.Invoke(null!, default); } }