using SVSim.BattleNode.Protocol; namespace SVSim.BattleNode.Sessions.Dispatch.Handlers; /// PvP TurnEndActions: the sender's orderList is dropped; the opponent receives an /// empty body (it only flips _sendEcho + runs the opponent's end-of-turn triggers via the /// opponent's own engine). Bot drop. internal sealed class TurnEndActionsHandler : IFrameHandler { public IReadOnlyList Handle(FrameDispatchContext ctx) { if (ctx.BothSidesAfterReady()) { var frame = ctx.Env with { Body = new RawBody(new Dictionary()) }; return new[] { new DispatchRoute(ctx.Other, frame, Stock.Normal) }; } return Array.Empty(); } }