namespace SVSim.BattleNode.Protocol; /// /// Discriminator for every msg/synchronize envelope. Wire form is the bare member name /// (case-sensitive). See docs/api-spec/in-battle/enums.md. /// public enum NetworkBattleUri { None, Resume, Retry, InitNetwork, InitBattle, InitRoomBattle, Matched, Loaded, Deal, Swap, Ready, TurnStart, TurnEndActions, TurnEnd, TurnEndFinal, PlayActions, BattleStart, BattleFinish, ChatStamp, Gungnir, Echo, Retire, OppoDisconnect, End, Judge, Touch, SelectSkill, SelectObject, SlideObject, TurnEndReady, RecoveryStart, RecoveryEnd, JudgeResult, Maintenance, ReplayFinish, Kill, Watch, }