using System.Collections; using System.Collections.Generic; using UnityEngine; public class StageField : BackGroundBase { private static Dictionary specialSkinIdAndColor = new Dictionary { { 2001, new Color32(125, 229, 72, byte.MaxValue) }, { 2002, new Color32(248, 116, 171, byte.MaxValue) }, { 2003, new Color32(96, 110, 178, byte.MaxValue) }, { 2004, new Color32(238, 185, 39, byte.MaxValue) }, { 2005, new Color32(171, 202, 233, byte.MaxValue) }, { 2006, new Color32(218, 25, 132, byte.MaxValue) }, { 2007, new Color32(239, 75, 129, byte.MaxValue) }, { 2008, new Color32(byte.MaxValue, 209, 0, byte.MaxValue) }, { 2018, new Color32(64, 234, byte.MaxValue, byte.MaxValue) }, { 3101, new Color32(156, 219, 217, byte.MaxValue) }, { 3102, new Color32(246, 117, 153, byte.MaxValue) }, { 3103, new Color32(225, 6, 0, byte.MaxValue) }, { 3104, new Color32(byte.MaxValue, 184, 28, byte.MaxValue) }, { 3105, new Color32(200, 0, 161, byte.MaxValue) }, { 3106, new Color32(166, 10, 61, byte.MaxValue) }, { 3107, new Color32(229, 155, 220, byte.MaxValue) }, { 3108, new Color32(126, 147, 167, byte.MaxValue) }, { 3111, new Color32(0, 156, 222, byte.MaxValue) } }; public override int FieldId => 1004; public override int FieldEffectId => 1004; public StageField(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_1004_root").gameObject; _fieldObjDictionary.Add("clock", _fieldModel.transform.Find("md_bf_1004_01_clock").gameObject); _fieldObjDictionary.Add("screen_01", _fieldModel.transform.Find("md_bf_1004_01_screen_01").gameObject); _fieldObjDictionary.Add("screen_02", _fieldModel.transform.Find("md_bf_1004_01_screen_02").gameObject); _fieldObjDictionary.Add("screen_03", _fieldModel.transform.Find("md_bf_1004_01_screen_03").gameObject); _fieldObjDictionary.Add("screen_04", _fieldModel.transform.Find("md_bf_1004_01_screen_04").gameObject); _fieldObjDictionary.Add("symbol", _fieldModel.transform.Find("md_bf_1004_01_symbol").gameObject); m_FieldAnimatorDictionary.Add("clock", _fieldObjDictionary["clock"].GetComponent()); m_FieldAnimatorDictionary.Add("symbol", _fieldObjDictionary["symbol"].GetComponent()); _fieldParticles = _fieldModel.transform.Find("Particles1004").gameObject; _fieldParticleSystemDictionary.Add("opening", _fieldParticles.transform.Find("opening").GetComponent()); _fieldParticleSystemDictionary.Add("base", _fieldParticles.transform.Find("base").GetComponent()); _fieldParticleSystemDictionary.Add("gimic_1", _fieldParticles.transform.Find("gimic_1").GetComponent()); _fieldParticleSystemDictionary.Add("gimic_2", _fieldParticles.transform.Find("gimic_2").GetComponent()); _fieldParticleSystemDictionary.Add("gimic_3", _fieldParticles.transform.Find("gimic_3").GetComponent()); _fieldParticleSystemDictionary.Add("shake", _fieldParticles.transform.Find("shake").GetComponent()); Color color = Global.EFFECT_COLOR_ELF; if (specialSkinIdAndColor.ContainsKey(GameMgr.GetIns().GetDataMgr().GetPlayerSkinId())) { color = specialSkinIdAndColor[GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()]; } else { switch (GameMgr.GetIns().GetDataMgr().GetPlayerClassId()) { case 1: color = Global.EFFECT_COLOR_ELF; break; case 2: color = Global.EFFECT_COLOR_ROYAL; break; case 3: color = Global.EFFECT_COLOR_WITCH_2; break; case 4: color = Global.EFFECT_COLOR_DRAGON; break; case 5: color = Global.EFFECT_COLOR_NECROMANCER; break; case 6: color = Global.EFFECT_COLOR_VANPIRE; break; case 7: color = Global.EFFECT_COLOR_BISHOP; break; case 8: color = Global.EFFECT_COLOR_NEMESIS; break; } } for (int i = 0; i < _fieldParticleSystemDictionary["base"].gameObject.transform.childCount; i++) { _fieldParticleSystemDictionary["base"].gameObject.transform.GetChild(i).GetComponent().material.color = color; } _fieldParticleSystemDictionary["base"].Play(); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int j = 0; j < _fieldObjDictionary.Count; j++) { list2.Add(_fieldObjDictionary[list[j]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _fieldObjDictionary["screen_02"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_03"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_04"].gameObject.SetActive(value: false); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1004, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1004_1, pos); } protected override IEnumerator RunFieldOpening() { _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _fieldObjDictionary["screen_02"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_03"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_04"].gameObject.SetActive(value: false); GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); _fieldParticleSystemDictionary["opening"].Play(); m_FieldAnimatorDictionary["clock"].SetTrigger("opening"); _battleCamera.Camera.transform.localPosition = new Vector3(-403f, -21f, -570f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-18f, -90f, 95f)); Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(-403f, -21f, -570f), new Vector3(245f, -195f, -175f), new Vector3(758f, -334f, -101f), 10); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 1.8f, "delay", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuart)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-18f, -90f, 95.5f), "time", 1.8f, "delay", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuart)); yield return new WaitForSeconds(2f); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); _fieldParticleSystemDictionary["opening"].Clear(); _fieldParticleSystemDictionary["opening"].Stop(); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _fieldObjDictionary["screen_02"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_03"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_04"].gameObject.SetActive(value: false); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { m_FieldAnimatorDictionary["symbol"].SetTrigger("tap"); _fieldParticleSystemDictionary["base"].Clear(); _fieldParticleSystemDictionary["base"].Stop(); _fieldParticleSystemDictionary["shake"].Play(); yield return new WaitForSeconds(3f); _fieldParticleSystemDictionary["base"].Play(); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; int num = Random.Range(0, 3); GameMgr.GetIns().GetSoundMgr().PlaySeByStr("se_field_1004_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); switch (num) { case 0: m_FieldAnimatorDictionary["symbol"].SetTrigger("tap"); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_04"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Clear(); _fieldParticleSystemDictionary["base"].Stop(); _fieldParticleSystemDictionary["gimic_1"].Play(); yield return new WaitForSeconds(3f); _fieldObjDictionary["screen_04"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Play(); yield return new WaitForSeconds(0f); _gimicCntDictionary[obj.tag]--; break; case 1: m_FieldAnimatorDictionary["symbol"].SetTrigger("tap"); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_03"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Clear(); _fieldParticleSystemDictionary["base"].Stop(); _fieldParticleSystemDictionary["gimic_2"].Play(); yield return new WaitForSeconds(3f); _fieldObjDictionary["screen_03"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Play(); yield return new WaitForSeconds(0f); _gimicCntDictionary[obj.tag]--; break; case 2: m_FieldAnimatorDictionary["symbol"].SetTrigger("tap"); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_02"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Clear(); _fieldParticleSystemDictionary["base"].Stop(); _fieldParticleSystemDictionary["gimic_3"].Play(); yield return new WaitForSeconds(3f); _fieldObjDictionary["screen_02"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Play(); yield return new WaitForSeconds(0f); _gimicCntDictionary[obj.tag]--; break; } } yield return null; } }