using System; using System.Collections.Generic; public class SetDamageInfo : DamageModifier { public int SetDamage { get; private set; } public SetDamageInfo(int setDamage, string damageType, CardBasePrm.ClanType damageClan, bool isUseClass, int order) { SetDamage = setDamage; base.DamageType = new List(); base.DamageType.AddRange(damageType.Split(new string[1] { "_and_" }, StringSplitOptions.None)); base.DamageClan = new List { damageClan }; base.IsUseClass = isUseClass; base.OrderCount = order; } public override int Calc(int damage) { return SetDamage; } }