using System.Collections; using UnityEngine; using Wizard; namespace Cute; public class BootNetwork : MonoBehaviour { public bool _autoSetup; public static bool IsDoneLanguageSetting; public bool IsDoneGameStartCheck { get; set; } private void Awake() { Object.DontDestroyOnLoad(base.gameObject); } private IEnumerator Start() { while (Toolbox.BootSystem == null) { yield return 0; } while (Toolbox.NetworkManager == null) { yield return 0; } Toolbox.BootNetwork = this; if (_autoSetup) { SetupNetwork(); } SetupNetworkLanguage(); while (!IsDoneLanguageSetting) { yield return 0; } } private void OnDestroy() { } public void SetupNetwork() { if (!IsDoneGameStartCheck) { StartCoroutine(SetupNetworkCoroutine()); } } public void SetupNetworkLanguage() { string text = Toolbox.SavedataManager.GetString("LANG_SETTING"); if (text == "Jpn") { Toolbox.SavedataManager.DeleteKey("LANG_SETTING"); Toolbox.SavedataManager.DeleteKey("LANG_SOUND_SETTING"); text = ""; Toolbox.AssetManager.ClearAllAssetFile(); Toolbox.AssetManager.ClearAssetCacheAssetBundle(); } if (string.IsNullOrEmpty(text)) { CustomPreference.SetScemeMode(CustomPreference.eSchemeType.Https); CustomPreference.SetApplicationServerURL("utoongaize.shadowverse.jp/shadowverse/"); } else { IsDoneLanguageSetting = true; } } private IEnumerator SetupNetworkCoroutine() { if (!IsDoneGameStartCheck) { yield return StartCoroutine(Toolbox.NetworkManager._certification.Login()); } } public IEnumerator SetupNetworkCertification() { SetupNetwork(); while (!IsDoneGameStartCheck) { yield return 0; } yield return StartCoroutine(Toolbox.AssetManager.InitializeManifest(null, Data.Load.data._userTutorial.tutorial_step != 100)); } }