using System; using Cute; using UnityEngine; namespace Wizard; public class UserListViewPlate : UserPlateBase { [SerializeField] private UIButton _actionButton; [SerializeField] private UILabel _actionButtonLabel; [SerializeField] private GameObject _underLine; public Action OnAction { get; set; } public void Initialize(UserInfoBase userInfo, string actionButtonLabel) { InitializeBase(userInfo); _actionButtonLabel.text = actionButtonLabel; _actionButton.onClick.Clear(); _actionButton.onClick.Add(new EventDelegate(delegate { OnAction.Call(userInfo); })); } public void SetUnderLine(bool visible) { if (_underLine != null) { _underLine.SetActive(visible); } } public void SetButtonVisible(bool visible) { _actionButton.gameObject.SetActive(visible); } }