using LitJson; namespace Wizard; public class PracticeData { public int ID { get; private set; } public string Text { get; private set; } public int ClassId { get; private set; } public int CharaId { get; private set; } public int DegreeId { get; private set; } public int AIDeckLevel { get; private set; } public int AILogicLevel { get; private set; } public int AIMaxLife { get; private set; } public int Battle3dFieldId { get; private set; } public bool IsMaintenance { get; private set; } public bool IsCampaign { get; private set; } public PracticeData(JsonData data) { ID = data["practice_id"].ToInt(); Text = Data.Master.GetPracticeText(data["text_id"].ToString()); ClassId = data["class_id"].ToInt(); CharaId = data["chara_id"].ToInt(); DegreeId = data["degree_id"].ToInt(); AIDeckLevel = data["ai_deck_level"].ToInt(); AILogicLevel = data["ai_logic_level"].ToInt(); AIMaxLife = data["ai_max_life"].ToInt(); IsCampaign = data["is_campaign_practice"].ToBoolean(); if (IsCampaign) { Text = Data.SystemText.Get("Mission_0080") + Text; } int.TryParse(data["battle3dfield_id"].ToString(), out var result); Battle3dFieldId = result; IsMaintenance = data["is_maintenance"] != null && data["is_maintenance"].ToBoolean(); if (IsMaintenance) { Text = Text + " " + Data.Master.GetPracticeText("Practice_Maintenance"); } } public PracticeData(int id, string text, int classId, int charaId, int degreeId, int aiDeckLevel, int aiLogicLevel, int aiMaxlife) { ID = id; Text = text; ClassId = classId; CharaId = charaId; DegreeId = degreeId; AIDeckLevel = aiDeckLevel; AILogicLevel = aiLogicLevel; AIMaxLife = aiMaxlife; Battle3dFieldId = 1; IsMaintenance = false; } }