using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos; /// /// One entry under /load/index.battle_pass_level_info. Per memory /// project_wire_key_serialization, wire ints are strings here — client parses them via .ToInt(). /// [MessagePackObject] public class BattlePassLevel { [JsonPropertyName("level")] [Key("level")] public string Level { get; set; } = ""; [JsonPropertyName("required_point")] [Key("required_point")] public string RequiredPoint { get; set; } = ""; }