using MessagePack; namespace SVSim.EmulatedEntrypoint.Models.Dtos; /// /// Placeholder for an Avatar/Hero mode schedule entry. The 2026-05-23 prod capture had an empty /// schedules list, so the entry shape is TBD — fill in fields when an active Avatar window is /// captured. AvatarBattleAllInfo.Parse on the client side is the parser to read for shape. /// [MessagePackObject(keyAsPropertyName: true)] public class AvatarSchedule { }