// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\WitchInfomationUI.cs using System.Collections.Generic; using System.Linq; using UnityEngine; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.UI { public partial class WitchInfomationUI { private new BattlePlayerBase _player; private readonly Vector3 SPELL_CHARGE_COUNT_POSITION; private bool _isPlayer; public WitchInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(battlePlayerBase, battlePlayerView, orderCount, totalInfoNum) { } public void ShowInfomation(bool playEffect) { } public void HideInfomation() { } public void HideOtherInfomation() { } public void HideAllInfomation() { } protected void ShowAlert() { } protected void HideAlert() { } public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void SetUpEvent(BattlePlayerBase player) { } public void Recovery() { } public void SetTouchable(bool flag) { } private void ShowCount() { } private void HideCount() { } private void HideAllCount() { } private void SpellBoostCountChange(int count, GameObject SpellBoostCount) { } private IEnumerable SelectSpellBoostCard(IEnumerable cardList) => default!; } }