// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\UpdateEpVfx.cs namespace Wizard.Battle.View.Vfx { public partial class UpdateEpVfx { private readonly IBattlePlayerView m_view; private readonly int m_evolveAbleCount; private readonly int m_evolveWaitTurnCount; public UpdateEpVfx(IBattlePlayerView battlePlayerView, int evolveAbleCount, int evolveWaitTurnCount) { } public void Play() { } } }