// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\UnitCardVfxCreator.cs using Wizard.Battle.Resource; namespace Wizard.Battle.View.Vfx { public partial class UnitCardVfxCreator { public UnitCardVfxCreator(bool isPlayer, BattleCardBase card, IBattleCardView battleCardView, IBattleResourceMgr resourceMgr) : base(isPlayer, card, battleCardView, resourceMgr) { } public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool isSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }