// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UI.Common\TabList.cs using System; using System.Collections.Generic; using UnityEngine; namespace Wizard.UI.Common { public partial class TabList { private UIGrid _grid; private Tab _partsTab; private Transform _transform_tabOff; private Transform _transform_tabOn; private List _tabList; private float _posY_tabOff; private float _posY_tabOn; private bool _isEnableSe; private void Awake() { } public Tab AddTab(UIEventListener.VoidDelegate onClick, string spriteBaseName) => default!; public void Reset() { } public void Reset(bool notSelectTab) { } private void SetGrid() { } public void SelectTabByIndex(int index, bool isForceSet) { } private void SelectTab(Tab target, bool isForceSet) { } private void SetTabListSprites() { } public void SetTabToGrayByIndex(int index, bool disable) { } } }