// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\StartSkillSelectVfx.cs using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class StartSkillSelectVfx { private readonly BattleCardBase _actCard; private readonly SkillBase _skill; private IList _targetCards; private float WAIT_ITWEEN_TIMEOUT; private bool _isFusion; public StartSkillSelectVfx(BattleCardBase actCard, SkillBase skill, IList list, bool isHandSelect = false, bool isFusion = false) { } private VfxBase StartSelectVfx(bool isHandSelect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase ShowInPlaySelectFrames() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase ShowInHandSelectFrames() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase HideInHandSelectFrames() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase UpdateCostWithoutFixedUse() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase HideNonTargetCardAttackEffects() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private void FloatUpAndDown() { } } }