// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\SkillSelectHandCardsVfx.cs using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class SkillSelectHandCardsVfx { public enum Kind { Default, Choice, ChoiceEvolution } private BattleManagerBase m_BattleMgrBase; private IList m_TargetCards; private const float UPPER_CORDINATE_Y = 150f; private const float CENTER_CORDINATE_Y = 0f; private const float BOTTOM_CORDINATE_Y = -150f; private const float FOUR_CARDS_HORIZONTAL_BORDER = 350f; private const float CORDINATE_Z = -20f; private const float CHOICE_CARD_RATE = 1.7f; private static Vector3 CHOICE_CARD_POSITION_OFFSET; private const float CHOICE_ROTATION = -11.5f; private const float SELECTION_MOVE_Z = -5f / 128f; private const float ROTATE_TIME = 0.4f; private const float WAIT_TIME = 0.3f; private const float ROTATION_RANDOM_RANGE = 10f; private const float LOOP_TIME_MIN = 1f; private const float LOOP_TIME_MAX = 1.5f; private const float MOVE_AND_ROTATE_TIME = 0.3f; private const float SCALE_TIME = 0.2f; private readonly Vector3 EFFECT_SCALE; private readonly Color EFFECT_COLOR_0; private readonly Color EFFECT_COLOR_1; private readonly Color EFFECT_COLOR_2; private readonly Color EFFECT_COLOR_3; private const int CHOICE_OFFSET_Y = -35; private Kind _kind; private bool IsChoice { get; set; } public SkillSelectHandCardsVfx(IList targets, Kind kind = Kind.Default) { } private VfxBase MoveHandCardsToCenter(IList PosList) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase ShiftLayer() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase MoveHandCard(IBattleCardView cardView, Vector3 pos, int index) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private void AddChoiceEffect(int index, IBattleCardView cardView) { } public static IList CalculatePositions(int count, bool isChoice) => default!; } }