// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\RoyalInfomationUI.cs using System.Collections.Generic; using System.Linq; using UnityEngine; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.UI { public partial class RoyalInfomationUI { private static readonly Vector3 ICON_POS_INHAND; private static readonly Vector3 ICON_POS_INPLAY; private static string ROYAL_ICON_PARENT; private static readonly Vector3 ICON_SCALE; private static readonly Vector3 ICON_SCALE_SMALL; private static readonly Vector3 ICON_SCALE_IN_HAND; private static readonly Vector3 ICON_SCALE_SMALL_IN_HAND; private static readonly Vector3 ICON_MARGIN; private static readonly Vector3 ICON_MARGIN_SMALL; private static readonly Vector3 ICON_MARGIN_IN_HAND; private static readonly Vector3 ICON_MARGIN_SMALL_IN_HAND; private static readonly Vector3 ICON_OFFSET_SMALL; private static readonly Vector3 ICON_OFFSET_IN_HAND; private new BattlePlayerBase _player; public RoyalInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(battlePlayerBase, battlePlayerView, orderCount, totalInfoNum) { } public void ShowInfomation(bool playEffect) { } public void HideInfomation() { } public void HideAllInfomation() { } public void HideOtherInfomation() { } protected void ShowAlert() { } protected void HideAlert() { } public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void SetUpEvent(BattlePlayerBase player) { } public void Recovery() { } private void InitIconTrans(GameObject iconParent, int handIndex) { } private void ShowIcon() { } private void HideIcon() { } private void HideAllIcon() { } private List RoyalIconSpriteChange(List tribes, GameObject parentObject) => default!; private GameObject ActivateTribeIcon(CardBasePrm.TribeType tribe, GameObject parentObject) => default!; private IEnumerable SelectRoyalCard(IEnumerable cardList) => default!; } }