// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Replay\ReplayController.cs using System.Collections; using System.Collections.Generic; using Wizard.RoomMatch; namespace Wizard.Replay { public partial class ReplayController { private NetworkReplayBattleMgr _networkBattleMgr; private float _constWaitTime; private Player OwnTarget; private Player OppoTarget; private Dictionary ReplayLog; private Matching _matching; public ReplayDataHandler _replayDataHandler { get; set; } public static void StartPlayReplay(ReplayInfoItem replayInfo, UIManager.ViewScene backScene, UIManager.ChangeViewSceneParam backSceneParam = null) { } public static void StartPlayReplay(UIManager.ViewScene backScene, UIManager.ChangeViewSceneParam backSceneParam = null, bool isNewReplay = false, string battleId = "") { } private ReplayController(bool isNewReplay, string battleId) { } private IEnumerator SetUpBattle(bool isNewReplay, string battleId) => default!; private void SetupUserInfo(RoomBattleWatchTaskBase.UserInfo reveive, Player player) { } private void SetupReplayData(bool isNewReplay, string battleId) { } private IEnumerator WaitTillBattleCreate(bool isNewReplay, string battleId) => default!; private void OnReplayReady() { } private int DecideFirstUser(int id) => default!; private bool IsOwner(int id) => default!; private void ParseReplayData() { } private Dictionary ParseData(Player player) => default!; } }