// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\OpenCardFromHandVfx.cs using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class OpenCardFromHandVfx { private const float CARD_CENTER_STOP_TIME = 0.3f; private const float WAIT_TIME = 0.5f; private const float PARENT_TRANSFORM_SCALE = 0.001953125f; private static readonly Vector3 CARD_TRANSFORM_POSITION; public OpenCardFromHandVfx(IBattleCardView cardView, bool isLegent) { } private void PlayCardOpenEffect(IBattleCardView cardView, bool isLegend) { } } }