// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\NullPlayerBattleView.cs using System.Collections.Generic; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.View { public partial class NullPlayerBattleView { public NullPlayerBattleView() : base(null) { } public VfxBase StartShowSelect(BattleCardBase actCard, SkillBase skill, IEnumerable selectableCards, bool isEvol) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void ShowTurnEndPulseEffect() { } public VfxBase HideTurnEndPulseEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void ShowTurnEndButton(bool showEffect) { } public void HideTurnEndButton() { } public VfxBase PrepareCardsForAttackSequenceVfx(IBattleCardView attackInitiator, IBattleCardView attackTarget) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); protected HandViewBase CreateHandView(GameObject gameObject) => default!; protected InPlayViewBase CreateInPlayView(GameObject gameObject) => default!; protected PlayQueueViewBase CreatePlayQueueView() => default!; } }