// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\NullBattlePlayerView.cs using System; using System.Collections.Generic; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.View { public partial class NullBattlePlayerView { public ITurnEndButtonUI TurnEndButtonUI { get; set; } public GameObject EpIcon { get; set; } public bool IsSelecting { get; set; } public HandViewBase HandView { get; set; } public HandControl HandControl { get; set; } public BattleCardBase SelectSkillActCard { get; set; } public GameObject TurnEndBtn { get; set; } public BattleCardBase m_CurrentTarget { get; set; } public PlayQueueViewBase PlayQueueView { get; set; } public AttackSelectControl AttackSelectControl { get; set; } public InPlayViewBase InPlayView { get; set; } public GameObject StatusParentPanel { get; set; } public GameObject AnchorL { get; set; } public GameObject CommonPanel { get; set; } public GameObject EpPanel { get; set; } public UIGrid HandDeck { get; set; } public UIGrid SetDeck { get; set; } public GameObject CemeteryParent { get; set; } public GameObject BanishParent { get; set; } public bool IsNowTurnEnd { get; set; } public Action OnCancelSkillTargetSelect { get; set; } public Action OnCancelPlayCard { get; set; } public Action OnSelect { get; set; } public Transform ChoiceBraveButtonTransform { get; set; } public bool IsShowCantChoiceBraveText { get; set; } public NullBattlePlayerView() { } public VfxBase Recovery(bool doseFirst, bool isFocusHand) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase RecoveryTurnStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public IList GetSelectCardList() => default!; public void ForceStopShowSelect() { } public void AllClear(bool popUpClose = false, bool isRemoveSideLog = true, bool isStopDrag = true, bool isResetDetail = true) { } public bool IsTouchable() => default!; public void LockOnEffectOff() { } public void ShowCommonPanel() { } public void DragArrowStop(BattleManagerBase battleMgr) { } public VfxBase HandUnfocus() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase HandFocus() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public bool ShowAlertMessageTouchCard(ref BattleCardBase hitCard, ref BattleManagerBase battleMgr) => default!; public void DisableSettingFlag() { } public void HideAlertDialogue() { } public void HideAlertDialogue(PanelMgr.BattleAlertType alertType) { } public bool IsShowingAlert() => default!; public void ClearPlayQueue() { } public void ShowAlert(PanelMgr.BattleAlertType AlertType, bool isClass, string text = null) { } public VfxBase RearrangeHand() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void StopShowSelect(BattleCardBase actCard, bool isAct, bool isTransformskill = false, bool isNewReplayMoveTurn = false) { } public void RegisterPlayCard(BattleCardBase actCard) { } public UIButton GetChoiceButtonFromIndex(int index) => default!; public GameObject GetCheckFromIndex(int index) => default!; public void SetTouchable(bool enable) { } public void HideTurnEndButton() { } public void SetCancelSkillChoiceTransformCards(BattleCardBase actCard, BattleCardBase transformCard) { } public void SetCancelPlayChoiceTransformCards(BattleCardBase actCard, BattleCardBase transformCard) { } public void SetCancelPlayCardWithChoice(BattleCardBase actCard, List choiceCards) { } public void ReleaseLockOnTarget() { } public void ShowChoiceAlert(BattleCardBase card, bool isEvolve, int count, int max) { } public void StopChoiceSelectUI() { } public void HideCommonPanel() { } public void ClearSelectCardList() { } public void SetSelectCardList(List list) { } public Vector3 GetPPLabelPosition() => default!; public Vector3 GetBPLabelPosition() => default!; public VfxBase CreateBeforeFusionVfx(BattleCardBase fusionCard, List ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public SideLogControl GetSideLogControl(bool isSkillTargetSelect) => default!; public VfxBase SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase RecoveryInHandCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase RecoveryBattleUI() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateStopAttackFloatVfx(IBattleCardView battleCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateStopShowSelectVfx(BattleCardBase actCard, bool isAct, bool stopChoiceSelectUiImmediately = true, bool isTransformskill = false, bool isNewReplayMoveTurn = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void ClearSelectSkillActCard() { } public VfxBase StartShowSelect(BattleCardBase actCard, SkillBase skill, IEnumerable selectableCards, bool isEvol) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void CancelPlayCard(BattleCardBase actCard, bool isPlay = false, bool isNewReplayMoveTurn = false) { } public VfxBase StartShowChoice(BattleCardBase actCard, SkillBase choiceSkill, List choiceCards, bool isEvol, BattleCardBase accelerateCard, bool isChoiceBrave) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void StartShowFusionUI(BattleCardBase actCard, IEnumerable selectableCards, int maxSelectCount, EventDelegate onClickDecision) { } public VfxBase RemoveFusionSelectedCardFromHand(List selectedCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void StopFusionUI() { } public void Setup(GameObject statusPanel, GameObject uiContainer, GameObject btlContainer, GameObject battle3DContainer) { } public VfxBase RecoveryMulligan() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase PrepareCardsForAttackSequenceVfx(IBattleCardView attackInitiator, IBattleCardView attackTarget) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void SelectedFusionIngredientCard(int index, bool isActive, int maxSelectCount) { } public void UpdateFusionUi(bool isTouchableDecisionButton) { } public void SetNotCancelCollider(List cards, bool isEnable) { } public void ShowChoiceSelectUI(BattleCardBase actCard, IList choiceCards, SkillBase skill, bool isEvolve, bool isChoiceBrave) { } public VfxBase HideCardAttackEffects(IList _targetCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void ShowChoiceBraveButton(bool isNewReplay) { } public void UpdateChoiceBraveActivatingEffect(bool isActivating) { } public void HideChoiceBraveButton() { } public void UpdateChoiceBraveButtonPulsateEffectAndSprite() { } public void HideChoiceBraveButtonPulsateEffect() { } public VfxBase SetBp(int num) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }