// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\LoadAndPlayEffectVfx.cs using System; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class LoadAndPlayEffectVfx { public string LoadFileName { get; set; } public WaitLoadEffectAndSetSeVfx WaitLoadEffectAndSetSeVfxData { get; set; } public PlayEffectAndSeVfx PlayEffectAndSeVfxData { get; set; } public LoadAndPlayEffectVfx(string fileName, string criSeName, Transform baseTransform, float waitTime) { } public LoadAndPlayEffectVfx(string fileName, string criSeName, Transform baseTransform, float waitTime, bool isFollowAll) { } public LoadAndPlayEffectVfx(string fileName, string criSeName, Vector3 position, float waitTime, int layer = -1) { } public LoadAndPlayEffectVfx(string fileName, string criSeName, Func getPosition, float waitTime, int layer = -1) { } private void Setup(string fileName, string criSeName, Func getPosition, float waitTime, int layer = -1) { } private void Setup(string fileName, string criSeName, Transform transform, float waitTime, bool isFollowAll) { } } }