// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\GameObjMgr.cs using System.Collections.Generic; using UnityEngine; using Wizard; public partial class GameObjMgr { private GameObject m_GameObj; private GameObject m_UIContainer; private Camera m_UIContainerCamera; private GameObject m_SubUIContainer; private Camera m_SubUICam; private GameObject m_CameraContainer; private IList m_AddedUIGameObj; public GameObjMgr(GameObject GameObj) { } public void CreateUIContainer() { } public void DisposeUIGameObj() { } public GameObject AddBattleUIContainerChild(GameObject g) => default!; public GameObject AddUIContainerChild(GameObject GameObj) => default!; public GameObject AddUIContainerChildPrefab(string str) => default!; public GameObject AddUIContainerChildPrefab(GameObject GameObj) => default!; public GameObject AddSubUIContainerChild(GameObject GameObj) => default!; public GameObject AddSubUIContainerChildPrefab(string str) => default!; public GameObject AddSubUIContainerChildPrefab(GameObject GameObj) => default!; public GameObject AddCameraContainerChild(GameObject GameObj) => default!; public GameObject AddCameraContainerChildPrefab(string str) => default!; public GameObject AddUIManagerChildPrefab(GameObject gobj) => default!; public GameObject AddUIManagerChildPrefab(string str) => default!; public NguiObjs AddUIManagerChildPrefab(NguiObjs gobj) => default!; public GameObject AddUIManagerRootChildPrefab(GameObject gobj) => default!; public GameObject AddUIManagerRootChildPrefab(string str) => default!; public GameObject GetGameObj() => default!; public GameObject GetUIContainer() => default!; public Camera GetUIContainerCam() => default!; public GameObject GetSubUIContainer() => default!; public Camera GetSubUICamera() => default!; public GameObject GetCameraContainer() => default!; }