// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\FusionWaitProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Cute; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Touch { public partial class FusionWaitProcessor { private bool _isOpenDialog; private bool _isOkClicked; private CanNotTouchCardVfx _canNotTouchVfx; private DialogBase _dialog; public FusionWaitProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, List selectSkills, Prediction prediction, Func, List, bool, SkillTargetSelectTouchProcessor> getSkillTargetSelectTouchProcessorFunc) : base(battleMgr, actCard, selectSkills, prediction, getSkillTargetSelectTouchProcessorFunc) { } public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public bool CheckIsEnd() => default!; public VfxWith End() => default!; } }