// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DrawTokenVfx.cs using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class DrawTokenVfx { private const float HAND_REARRANGE_TIME = 0.3f; protected float GetRotationYLastToken { get; set; } public DrawTokenVfx(List drawList, VfxBase spawnEffectVfx, BattlePlayerBase selfBattlePlayer, bool isVisible) { } public static VfxBase CreateAddTokensToHandVfx(List drawList, BattlePlayerBase selfBattlePlayer, VfxBase destroyVfx) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }