// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DamageVfxBase.cs using System; using System.Collections; using System.Collections.Generic; using Cute; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class DamageVfxBase { private const float DAMAGE_ANIMATION_LENGTH = 2.5f; private const float DAMAGE_TEXT_MARGIN = 0.26f; private const int DAMAGE_MAX_VALUE = 9999; private const int TEXTURE_SHEET_MAX = 16; private const float PLAYER_CLASS_DAMAGE_EFFECT_POSITION = 0.4f; private const float ENEMY_CLASS_DAMAGE_EFFECT_POSITION = 0.3f; protected BattleManagerBase _battleMgr; protected readonly IBattleCardView _targetCardView; private GameObject _numberObject; private GameObject _damageEffect; private bool IsLoadEnd; protected virtual Vector3 StartPosition { get; set; } protected string _effectName { get; set; } public bool IsEffectEnd { get; set; } protected DamageVfxBase(IBattleCardView targetCardView) { } protected IEnumerator StartShowValue(int value) => default!; protected virtual void HideValue() { } protected virtual void SetupNumberAnimation(int value) { } public void UpdateEffect() { } public void RemoveCheck() { } public void DestroyEffect() { } } }