// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\ChoiceUtility.cs using System.Collections.Generic; using System.Linq; using UnityEngine; using Wizard.Battle.View; namespace Wizard.Battle.Touch { public partial class ChoiceUtility { public const string SPRITE_UNSELECTED = "btn_common_02_m2_off"; public const string SPRITE_SELECTED_NORMAL = "btn_common_02_m2_on"; public const string SPRITE_SELECTED_PRESSED = "btn_common_02_m2_on"; private const float EVOLUTION_CANCEL_ROTATION_TIME = 0.2f; private static readonly Vector3 EVOLUTION_CANCEL_ROTATION_ANGLE; private static readonly Vector3 CARD_DEFAULT_SCALE; private const float CHANGE_SCALE_TIME = 0.3f; public static int GetNumberOfCardsToSelect(SkillBase choiceSkill) => default!; public static int GetNumberOfCardsToSelect(BattleCardBase card, bool isEvolve) => default!; public static void ToggleChoiceButtonSprite(UIButton choiceButton, GameObject check, bool setActive, int numberOfCardsToSelect, bool isFusion = false, bool isComplete = false) { } public static void StopChoiceEffects(List choiceCards) { } public static void PlayCancelEvolveChoiceAnimation(List choiceCards, BattleManagerBase battleMgr) { } public static bool DoesDuplicateCardNotExistInHand(BattleCardBase actingCard) => default!; public static bool DoesChoiceCardHaveSelectSkill(BattleCardBase choiceCard, SkillBase choiceSkill) => default!; public static void SetupActingChoiceCardToBePlayedFromQueue(BattleCardBase actingCard, BattleCardBase choiceCard, BattlePlayerBase battlePlayer, bool isChoiceBrave) { } public static void SetupChoiceCardForSkillTargetSelect(BattleCardBase choiceCard) { } public static List CreateChoiceTokenCards(BattleCardBase actingCard, IBattlePlayerView playerBattleView, SkillBase choiceSkill, BattleManagerBase battleMgr) => default!; public static List SortSelectedChoiceCards(List allChoiceCards, List selectedChoiceCards) => default!; } }