// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\ChoiceBraveTouchProcessor.cs using System.Collections.Generic; using UnityEngine; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor { public bool EnableCancel; public ChoiceBraveTouchProcessor(BattleManagerBase battleMgr, BattleCardBase card, List choiceSkills) : base(battleMgr, card, battleMgr.TouchControl.GetPrediction(), choiceSkills, isEvolve: false, isChoiceBrave: true) { } public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxWith End() => default!; } }