// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattlePlayerView.cs using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using Cute; using UnityEngine; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; using Wizard.Dialog.Setting; namespace Wizard.Battle.View { public partial class BattlePlayerView { public Vector3 firstHitPoint; public bool moveSeFirst; public bool isDetailRotating; public const int CLASS_EFFECT_DIALOG_DEPTH = 31; public bool _isEvolutionCardLanding; private int? _detailEffectSavedLayer; private const int KEY_WORD_START = 0; private const int KEY_WORD_END = 1; private const int KEY_WORD_DIALOG_LINE_OBJECT = 0; private const string KEY_WORD_PRESS_COLOR = "[00d2e4]"; public const string KEY_WORD_COLOR = "[ffcd45]"; protected string HandDeckObjectName { get; set; } protected string InPlayCardObjectName { get; set; } protected string CemeteryObjectName { get; set; } protected string BanishObjectName { get; set; } private ArrowControl ArrowCtrl { get; set; } private SoundMgr SoundMgr { get; set; } public BattleCardBase DetailOpenCard { get; set; } public BattleCardBase SubDetailOpenCard { get; set; } public GameObject CardMoveEffect { get; set; } public bool IsMenuOpen { get; set; } public bool IsMenuCloseEscape { get; set; } public bool CanPlayerEndTurnImmediately { get; set; } public bool IsShowTurnEndDialogOfNotAttackingOrPlaying { get; set; } public bool IsShowTurnEndDialogOfNotUsingHeroSkill { get; set; } public bool _isEvolutionSkillSelect { get; set; } public IList GetPopupPanelList { get; set; } public bool IsEvolutionStart { get; set; } public bool IsEvolutionVfx { get; set; } public PlayerChoiceBraveButtonUI PlayerChoiceBraveButtonUI { get; set; } public Transform ChoiceBraveButtonTransform { get; set; } public bool IsShowCantChoiceBraveText { get; set; } public BattlePlayerView(BattlePlayer battlePlayer) { } public void Setup(GameObject statusPanel, GameObject uiContainer, GameObject btlContainer, GameObject battle3DContainer) { } public void ClearPlayQueue() { } public void ShowCommonPanel() { } public void RegisterPlayCard(BattleCardBase actCard) { } public void DisableSettingFlag() { } public SideLogControl GetSideLogControl(bool isSkillTargetSelect) => default!; public VfxBase StartShowChoice(BattleCardBase actCard, SkillBase choiceSkill, List choiceCards, bool isEvol, BattleCardBase accelerateCard, bool isChoiceBrave) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase StartShowSelect(BattleCardBase actCard, SkillBase skill, IEnumerable selectableCards, bool isEvol) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase UpdateHandsSelectState(bool isSelecting) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void GetCardSelectedWithButton(Camera camera, ref UIButton button, ref BattleCardBase card, ref GameObject check) { } public void ClearDifferentiatePopUp(List deselectionItem) { } public void LockOnAttackTarget(BattleCardBase Attacker, BattleCardBase Target) { } public void ReleaseLockOnTarget() { } public void ReverseDetailCard() { } public void DetailReverseOver() { } public void ShowDetailPanel(BattleManagerBase battleMgrBase, OperateMgr operateMgr, BattleCardBase card, DetailPanelControl.ShowRequest showRequest, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, BuffInfo buff = null, string divergenceId = "", int logTextureId = 0) { } private void ShowDetailCommon(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List cards, DetailPanelControl.ShowRequest showRequest, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, BuffInfo buff = null, string divergenceId = "", int logTextureId = 0) { } public void ShowDetailPanelList(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List cards, DetailPanelControl.ShowRequest showRequest) { } public void CallOnOpenEvolveDialoguePanel() { } public static bool HasKeyword(CardParameter cardParameter) => default!; public void HideDetailPanel() { } public void HideSubDetailPanel() { } public BattleCardBase GetDetailCard() => default!; private void OpenCardDetailList(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List cards, DetailPanelControl.ShowRequest showRequest, BuffInfo buff, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, string divergenceId = "", int logTextureId = 0, bool useSubDetailPanelControl = false) { } public void SetDetailScreenPosition(bool right) { } public void DragArrowStart(BattleManagerBase battleMgr, BattleCardBase attackCard, GameObject arrowHead) { } public void DragArrowStart(BattleManagerBase battleMgr, GameObject startObject, GameObject arrowHead, bool isTargettingEnemy = true) { } public void DragArrow(BattleManagerBase battleMgr, GameObject arrowHead, Vector3 pos) { } public void MoveCardStart(BattleCardBase moveCard, bool isEffectAndSoundOn) { } public void MoveCard(BattleCardBase hitCard, Vector3 pos) { } public void MoveCardCancel(BattleCardBase hitCard, Vector3 position, Quaternion rotation, bool IsPress) { } public void CancelCardDrag(BattleCardBase cardBeingDragged) { } public void CardMoveEffectSwitch(bool on) { } public void HideModeEffect(bool on) { } public bool IsMoving() => default!; public void OffNotHideAndNotCreate() { } public void LockOnEffectOn(BattleCardBase SelectCard) { } public Effect DetailPanelSelectEffectOn(BattleCardBase selectedCard, DetailPanelControl.ShowRequest request) => default!; public void StopBattleLogSelectDetailPanelEffect() { } public void DetailPanelSelectEffectOff() { } public bool isDetailAble(BattleCardBase card, DetailPanelControl.ShowRequest showRequest) => default!; public bool IsDetailOn() => default!; public bool IsFieldDetailOn() => default!; public void ShowTurnEndDialog(GameObject return_obj = null) { } public void ShowPlayerTurnEnd(bool isAuto = false) { } public virtual void ShowTurnEndPulseEffect() { } public virtual VfxBase HideTurnEndPulseEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual void ShowTurnEndButton(bool showEffect = true) { } public void ForceShowTurnEndButton() { } public void UpdateTurnEndPulseEffect() { } public void ShowKeyPanel(int page) { } public void HideKeyPanel() { } public DialogBase CreateKeyPanel(BattleCardBase card, UILabel label, CardMaster.CardMasterId cardMasterId, CardParameter baseParameter) => default!; public static DialogBase CreateKeyPanel(UILabel label, IList keywordList, CardMaster.CardMasterId cardMasterId) => default!; public static DialogBase CreateKeyPanel(string skillDescription, UILabel label, CardMaster.CardMasterId cardMasterId) => default!; public static DialogBase CreateClassEffectPanel(List keyWordList, CardMaster.CardMasterId cardMasterId) => default!; private static DialogBase CreateKeywordsPanel_Inner(string titleTextID, Action funcSetup, UILabel label = null) => default!; private static void SetKeyWordView(UILabel label, BattleKeywordInfoListMgr keywordInfo, out string keywordText, out int startIndex, out int endIndex) { keywordText = default!; startIndex = default!; endIndex = default!; } private static List GetKeyWordIndexList(string inText) => default!; public static List GetKeyWordList(string inText) => default!; private static void ChangeKeyWordNewLineToSpace(ref string keyWordText) { } public static bool IsKeyWordUnderLine() => default!; public static void SetKeyWordColor(GameObject colliderObject, UILabel label, DetailPanelControl control = null) { } public static void SetLabelColorEvent(UILabel label, GameObject inClickObject = null) { } public static void PressKeyWordColorChange(UILabel label, bool press) { } public static void SetKeyWordLabelColor(UILabel label, string colorCode = "[ffcd45]") { } public DialogBase ShowRetireConfirmPanel() => default!; public DialogBase CreateBattleSetting() => default!; public bool IsTouchable() => default!; public void SetTouchable(bool enable) { } public void ResetTouchable() { } public void AddPopUpPanel(DialogBase dia, BattleDialogItem diaItem) { } public void AddPopUpPanel(NonDialogPopup popup, BattleDialogItem item) { } public VfxBase Recovery(bool doseFirst, bool isFocusHand = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase HideCardAttackEffects(IList _targetCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase RecoveryInHandCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase RecoveryMulligan() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase RecoveryTurnStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); protected HandViewBase CreateHandView(GameObject gameObject) => default!; protected PlayQueueViewBase CreatePlayQueueView() => default!; protected InPlayViewBase CreateInPlayView(GameObject gameObject) => default!; public DialogBase ShowFusionCardPlayDialog(EventDelegate onClickOk, Action onClose) => default!; public void ShowChoiceBraveButton(bool isNewReplay) { } public void UpdateChoiceBraveActivatingEffect(bool isActivating) { } public void HideChoiceBraveButton() { } public void UpdateChoiceBraveButtonPulsateEffectAndSprite() { } public void HideChoiceBraveButtonPulsateEffect() { } public VfxBase SetBp(int num) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public Vector3 GetBPLabelPosition() => default!; } }