// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleCardView.cs using System; using System.Collections.Generic; using System.Linq; using CriWare; using Cute; using UnityEngine; using Wizard.Battle.Resource; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.View { public partial class BattleCardView { public partial class BuildInfo { public IReadOnlyBattleCardInfo cardInfo; public BattlePlayerReadOnlyInfoPair _playerInfoPair; public GameObject gameObject; public BattleCamera battleCamera; public BackGroundBase backGround; public IBattleResourceMgr resourceMgr; public Func getIsTouchable; public Func getIsMovable; public Func getIsOnMove; public Func getIsFixedUseEnable; public Func getIsActionCard; public Func _getIsAbleToAttack; public Func _getIsUnableToAttackClass; public Func getHandCardFrameEffectType; public BuildInfo(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerInfoPair, GameObject gameObject, BattleCamera battleCamera, BackGroundBase backGround, IBattleResourceMgr resourceMgr, Func getIsTouchable, Func getIsMovable, Func getIsOnMove, Func getIsFixedUseEnable, Func getIsActionCard, Func getIsAbleToAttack, Func getIsUnableToAttackClass, Func getHandCardFrameEffectType) { } } } }