using System.Collections.Generic; using System.Linq; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_sneak : SkillBase { public Skill_sneak(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); foreach (BattleCardBase targetCard2 in parameter.targetCards) { VfxBase vfx = targetCard2.SkillApplyInformation.GiveSneak(); BattleCardBase targetCard = targetCard2; BuffInfo buff = AddBuffInfoIfNeeded(targetCard2); BuffInfoContainer container = new BuffInfoContainer(targetCard, buff, -1, "", null, 0L); buffInfoContainer.Add(container); SetOnLoseEvent(targetCard, buff, container); targetCard.OnAfterAddDamage += delegate { targetCard.RemoveBuffInfo(buff); buffInfoContainer.Remove(container); return targetCard.SkillApplyInformation.FourceDepriveSneak(); }; parallelVfxPlayer.Register(vfx); } if (IsBattleLog && parameter.targetCards.Count() > 0) { BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.Sneak); } VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(); vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards)); vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer); return vfxWithLoadingSequential; } public override VfxWithLoading Stop(SkillProcessor skillProcessor) { base.Stop(skillProcessor); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); List list = new List(); foreach (BuffInfoContainer item in buffInfoContainer) { VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveSneak(); list.Add(item._targetCard); item._targetCard.RemoveBuffInfo(item._buffInfo); parallelVfxPlayer.Register(vfx); } CallOnUpdateSkillEffect(list); buffInfoContainer.Clear(); return VfxWithLoading.Create(parallelVfxPlayer); } public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container) { targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card) { card.RemoveBuffInfo(buff); buffInfoContainer.Remove(container); return card.SkillApplyInformation.FourceDepriveSneak(); }; } }