using System.Collections.Generic; using System.Linq; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_heal_modifier : SkillBase { private HealModifier _healModifier; private const string HEALED_TEXT = "be_healed"; public Skill_heal_modifier(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_healing, 0); int num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_healing, -1); bool isTargetSelfClass = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, string.Empty) == "be_healed"; List list = parameter.targetCards.ToList(); for (int i = 0; i < list.Count; i++) { if (num != 0) { _healModifier = new AddHealModifierInfo(num, base.SkillPrm.selfBattlePlayer.BattleMgr.AllPublishedHealModifierCount++, list[i]); } else if (num2 != -1) { _healModifier = new SetHealModifierInfo(num2, base.SkillPrm.selfBattlePlayer.BattleMgr.AllPublishedHealModifierCount++, list[i], isTargetSelfClass); } list[i].SkillApplyInformation.GiveHealModifier(_healModifier); BuffInfo buffInfo = ((num != 0 || num2 != -1) ? AddBuffInfoIfNeeded(list[i]) : null); buffInfoContainer.Add(new BuffInfoContainer(list[i], buffInfo, -1, "", null, 0L)); base.IsActivity = true; SetOnLoseEvent(list[i], null, null); } VfxWithLoading result = CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards); if (IsBattleLog) { BattleLogManager.GetInstance().AddLogSkillGain(list, this, SkillGainType.HealModifier); } return result; } public override VfxWithLoading Stop(SkillProcessor skillProcessor) { for (int i = 0; i < buffInfoContainer.Count; i++) { BattleCardBase targetCard = buffInfoContainer[i]._targetCard; targetCard.RemoveBuffInfo(buffInfoContainer[i]._buffInfo); targetCard.SkillApplyInformation.DepriveHealModifier(_healModifier); } buffInfoContainer.Clear(); return base.Stop(skillProcessor); } public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container) { targetCard.OnLoseSkillOneTime += (SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card) => card.IsDead ? ((VfxBase)NullVfx.GetInstance()) : ((VfxBase)Stop(skillProcessor)); } }