using Wizard; public class SkillConditionBeAttackedIsSelf : ISkillConditionChecker { private BattleCardBase m_ownerCard; public SkillConditionBeAttackedIsSelf(BattleCardBase ownerCard) { m_ownerCard = ownerCard; } public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return m_ownerCard == option.AttackTargetCard; } public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return IsRight(playerInfoPair, option); } }