using Wizard; public class SkillConditionBeAttackedIsOther : ISkillConditionChecker { private BattleCardBase m_ownerCard; public SkillConditionBeAttackedIsOther(BattleCardBase ownerCard) { m_ownerCard = ownerCard; } public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return m_ownerCard != option.AttackTargetCard; } public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return IsRight(playerInfoPair, option); } }