using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoyalPalaceField : BackGroundBase { public override int FieldId => 4; public RoyalPalaceField(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_plce_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles04").gameObject; _fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles); _fieldObjDictionary.Add("chandelier", _fieldModel.transform.Find("md_bf_plce_01_chandelier").gameObject); _fieldObjDictionary.Add("armor", _fieldModel.transform.Find("md_bf_plce_01_armor").gameObject); _fieldObjDictionary.Add("tapestry_a", _fieldModel.transform.Find("md_bf_plce_01_tapestry_a").gameObject); _fieldObjDictionary.Add("tapestry_b", _fieldModel.transform.Find("md_bf_plce_01_tapestry_b").gameObject); m_FieldAnimatorDictionary.Add("armor", _fieldObjDictionary["armor"].GetComponent()); m_FieldAnimatorDictionary.Add("chandelier", _fieldObjDictionary["chandelier"].GetComponent()); m_FieldAnimatorDictionary.Add("tapestry_a", _fieldObjDictionary["tapestry_a"].GetComponent()); m_FieldAnimatorDictionary.Add("tapestry_b", _fieldObjDictionary["tapestry_b"].GetComponent()); _fieldParticleSystemDictionary.Add("armor_threat", _fieldParticles.transform.Find("armor_threat").GetComponent()); _fieldParticleSystemDictionary.Add("armor_demo", _fieldParticles.transform.Find("armor_demo").GetComponent()); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_4, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); switch (areaId) { case 1: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_4_1, pos); break; case 2: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_4_2, pos); break; } } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); m_FieldAnimatorDictionary["tapestry_a"].speed = 0.4f + Random.value * 0.2f; m_FieldAnimatorDictionary["tapestry_b"].speed = 0.4f + Random.value * 0.2f; m_RandomActionTime = 20f; _battleCamera.Camera.transform.localPosition = new Vector3(-460f, 85f, -100f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-25f, -97f, 93f)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(880f, -545f, -50f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-25f, -97f, 93f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(0.5f); m_FieldAnimatorDictionary["armor"].SetTrigger("Threat"); _fieldParticleSystemDictionary["armor_threat"].Play(); yield return new WaitForSeconds(1.5f); GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(240f, -250f, -400f), "time", 1f, "islocal", true, "easetype", iTween.EaseType.easeInExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-5f, -5f, 40f), "time", 1f, "islocal", true, "easetype", iTween.EaseType.easeInExpo)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 1f, "delay", 1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 1f, "delay", 1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo)); yield return new WaitForSeconds(1f); _fieldObjDictionary["chandelier"].SetActive(value: false); yield return new WaitForSeconds(0.2f); _fieldObjDictionary["chandelier"].SetActive(value: true); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; int num = Random.Range(1, 3); GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_{num}", "se_field_" + _str3DFieldNo, 0f, 0L); switch (num) { case 1: m_FieldAnimatorDictionary["armor"].SetTrigger("Threat"); _fieldParticleSystemDictionary["armor_threat"].Play(); yield return new WaitForSeconds(1f); break; case 2: m_FieldAnimatorDictionary["armor"].SetTrigger("Demo"); _fieldParticleSystemDictionary["armor_demo"].Play(); yield return new WaitForSeconds(7.1f); break; } _gimicCntDictionary[obj.tag] = 0; } yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { m_FieldAnimatorDictionary["armor"].SetTrigger("Shake"); m_FieldAnimatorDictionary["chandelier"].SetTrigger("Shake"); m_FieldAnimatorDictionary["tapestry_a"].speed = 0.8f + Random.value * 0.4f; m_FieldAnimatorDictionary["tapestry_b"].speed = 0.8f + Random.value * 0.4f; m_FieldAnimatorDictionary["tapestry_a"].SetTrigger("Shake"); m_FieldAnimatorDictionary["tapestry_b"].SetTrigger("Shake"); yield return new WaitForSeconds(3f); m_FieldAnimatorDictionary["tapestry_a"].speed = 0.4f + Random.value * 0.2f; m_FieldAnimatorDictionary["tapestry_b"].speed = 0.4f + Random.value * 0.2f; yield return new WaitForSeconds(0f); } public override void UpdateFieldRandom() { if (IsFieldRandom) { m_RandomActionTime -= Time.deltaTime; if (m_RandomActionTime <= 0f) { m_FieldAnimatorDictionary["tapestry_a"].SetTrigger("LoopRandom"); m_FieldAnimatorDictionary["tapestry_b"].SetTrigger("LoopRandom"); m_RandomActionTime = Random.value * 20f + 20f; } } } }