using System.Collections.Generic; using LitJson; using Wizard; public class QuestFinishDetail { public enum WinBonusStatus { NotAchieved, NowAchieved, AlreadyAchieved } public class MissionClearInfo { public string MissionText { get; private set; } public int MissionPoint { get; private set; } public MissionClearInfo(string missionText, int missionPoint) { MissionText = missionText; MissionPoint = missionPoint; } } public JsonData _responseData; public int get_class_chara_experience; public int class_chara_experience; public int class_chara_level; public int CurrentPoint { get; set; } public int AddPoint { get; set; } public int ClassBonusPoint { get; set; } public int FormatBonusPoint { get; set; } public List NecessaryPointList { get; set; } public List CommonMissionClearInfoList { get; set; } public List CharacterMissionClearInfoList { get; set; } public int WinBonusPoint { get; set; } public int WinCount { get; set; } public int WinCountForWinBonusPoint { get; set; } public bool IsSpecialResult { get; set; } public bool IsSpecialEffect { get; set; } public int CurrentLife { get; set; } public int MaxLife { get; set; } public bool IsEnableBossRushShortestTurn { get; set; } public int BossRushShortestTurn { get; set; } public int BossRushTotalTurn { get; set; } public bool IsBossRushNewRecord { get; set; } public WinBonusStatus WinBonusPointStatus { get; set; } public List achieved_mission_list => AchievedInfo._missions; public List achieved_achievement_list => AchievedInfo._achievements; public List Rewards => AchievedInfo._rewards; public AchievedInfo AchievedInfo { get; private set; } public PuzzleQuestInfo PuzzleQuestInfo { get; set; } public MyPageHomeDialogData HomeDialogData { get; set; } public QuestFinishDetail() { AchievedInfo = new AchievedInfo(); } public int GetTotalCommonMissionClearPoint() { int num = 0; for (int i = 0; i < CommonMissionClearInfoList.Count; i++) { num += CommonMissionClearInfoList[i].MissionPoint; } return num; } public int GetTotalCharacterMissionClearPoint() { int num = 0; for (int i = 0; i < CharacterMissionClearInfoList.Count; i++) { num += CharacterMissionClearInfoList[i].MissionPoint; } return num; } public int GetTotalBonusPoint() { return ClassBonusPoint + FormatBonusPoint; } }