using System.Collections.Generic; using System.Linq; using Wizard.Battle.View.Vfx; public class NetworkSkill_change_affiliation : Skill_change_affiliation { public NetworkSkill_change_affiliation(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { VfxWithLoading result = base.Start(parameter); base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnChangeAffiliation(base.SkillPrm.ownerCard, parameter.targetCards.ToList(), _clan, _tribeInfo); return result; } public override void RegisterStop(BattleCardBase card) { RegisterAttach register = new RegisterAttach(new List { card }, this, isDelete: true); (BattleManagerBase.GetIns() as NetworkBattleManagerBase)._networkBattleSetupCardEventBase.AddRegisterActionManager(register); } public override void SkillCreateEnd() { base.SkillCreateEnd(); if (NetworkBattleGenericTool.IsUnapprovedTarget(this) && base.SkillPrm.ownerCard.IsPlayer) { base.OnSkillEnd += NetworkBattleGenericTool.Event_SetupPlayerUnapprovedAddEvent; } } }