using System.Collections; using UnityEngine; public class EnemyAICoroutine { private static EnemyAICoroutine _instance; private static MonoBehaviour _coroutineObject; public static EnemyAICoroutine GetInstance() { if (_instance == null) { _instance = new EnemyAICoroutine(); } if (_coroutineObject == null) { GameObject gameObject = Object.Instantiate(Resources.Load("Prefab/Game/_BattleCoroutine")) as GameObject; if (gameObject != null) { _coroutineObject = gameObject.GetComponent(); } } return _instance; } public Coroutine StartCoroutine(IEnumerator enumerator) { return _coroutineObject.StartCoroutine(enumerator); } public void StopAllCoroutines() { _coroutineObject.StopAllCoroutines(); } public void StopCoroutine(IEnumerator enumerator) { if (enumerator != null) { _coroutineObject.StopCoroutine(enumerator); } } public void StopCoroutine(Coroutine enumerator) { if (enumerator != null) { _coroutineObject.StopCoroutine(enumerator); } } }