using NUnit.Framework; using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Sessions; using SVSim.EmulatedEntrypoint.Matching; namespace SVSim.UnitTests.Matching; [TestFixture] public class InProcessPairUpTests { [Test] public async Task TryPairAsync_on_empty_slot_returns_null_and_parks() { var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions()); var svc = new InProcessPairUp(bridge); var match = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); Assert.That(match, Is.Null); } [Test] public async Task TryPairAsync_with_waiting_partner_pairs_and_returns_match() { var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions()); var svc = new InProcessPairUp(bridge); await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); var match = await svc.TryPairAsync("tk2", new BattlePlayer(2, Ctx()), CancellationToken.None); Assert.That(match, Is.Not.Null); Assert.That(match!.BattleId, Is.Not.Empty); } [Test] public async Task First_arrivers_next_poll_returns_cached_match_then_evicts() { var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions()); var svc = new InProcessPairUp(bridge); await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // park var secondPaired = await svc.TryPairAsync("tk2", new BattlePlayer(2, Ctx()), CancellationToken.None); // pair var firstCached = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // consume var firstAgain = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // post-consume Assert.That(firstCached, Is.Not.Null); Assert.That(firstCached!.BattleId, Is.EqualTo(secondPaired!.BattleId)); Assert.That(firstAgain, Is.Null, "Consumed entry must be evicted; next call re-parks."); } [Test] public async Task Different_modes_do_not_pair_across_slots() { var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions()); var svc = new InProcessPairUp(bridge); await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); var rankMatch = await svc.TryPairAsync("rank_rotation", new BattlePlayer(2, Ctx()), CancellationToken.None); Assert.That(rankMatch, Is.Null, "Different mode shouldn't pair with tk2's waiting viewer."); } private static MatchContext Ctx() => new( SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(), ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015", CountryCode: "KOR", UserName: "Player", SleeveId: "3000011", EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0, BattleType: 11); }