using System.Collections.Generic; using LitJson; using Wizard; public class MatchFinishBase { public JsonData _responseData; public BattleManagerBase.BATTLE_RESULT_TYPE battleResult; public int get_class_chara_experience; public int class_chara_experience; public int class_chara_level; public bool IsProcessed; public List achieved_mission_list => AchievedInfo._missions; public List achieved_achievement_list => AchievedInfo._achievements; public List _missionRewards => AchievedInfo._rewards; public List _victoryRewards => AchievedInfo._victoryRewards; public AchievedInfo AchievedInfo { get; private set; } public TreasureBoxCpResultInfo TreasureBoxCpResultInfo { get; private set; } public MatchFinishBase() { get_class_chara_experience = 0; class_chara_experience = 0; class_chara_level = 0; AchievedInfo = new AchievedInfo(); TreasureBoxCpResultInfo = new TreasureBoxCpResultInfo(); } }