// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\HandCardFrameEffectControl.cs using System; using UnityEngine; namespace Wizard.Battle.View { public partial class HandCardFrameEffectControl { public partial struct FrameEffectData { } private static readonly FrameEffectData[] FRAME_EFFECT_DATA; private const float FRAME_PLAYBACK_SPEED_NORMAL = 0.5f; private const float FRAME_PLAYBACK_SPEED_ADDED_EFFECT = 1f; private Func _funcGetFrameEffectType; public HandCardFrameEffectType CurrentFrameEffectType { get; set; } public HandCardFrameEffectControl(Func func) { } public void Show(GameObject root, HandCardFrameEffectType type = HandCardFrameEffectType.NULL) { } public void Hide(GameObject root) { } private void InitializeParticle(GameObject root, HandCardFrameEffectType type) { } public static HandCardFrameEffectType[] ToStrFrameEffect(string str) => default!; } }