using System; using System.Diagnostics; using UnityEngine; namespace Cute; public class DebugManager : MonoBehaviour { public enum LOG_LEVEL { NORMAL, HIGH, VERY_HIGH, VERY_HIGH2, VERY_HIGH3, VERY_HIGH4 } [Conditional("USE_DBGSYS")] public void Log(string text) { } [Conditional("USE_DBGSYS")] public void LogWarning(string text) { } [Conditional("USE_DBGSYS")] public void LogAppend(string text) { } [Conditional("USE_DBGSYS")] public void LogAppendWarning(string text) { } public void ClearLog() { } [Conditional("USE_DBGSYS")] public void TextLog(string text) { } [Conditional("USE_DBGSYS")] public void SoundLog(string text) { } [Conditional("USE_DBGSYS")] public void SoundLogWarning(string text) { } [Conditional("USE_DBGSYS")] public void SoundLogAppend(string text) { } [Conditional("USE_DBGSYS")] public void SoundLogAppendWarning(string text) { } [Conditional("USE_DBGSYS")] public void ClearSoundLog() { } [Conditional("USE_DBGSYS")] public void BattleLogAppend(string text) { } [Conditional("USE_DBGSYS")] public void BattleLogAppendWarning(string text) { } [Conditional("USE_DBGSYS")] public void ClearBattleLog() { } [Conditional("USE_DBGSYS")] public void Log(object log, LOG_LEVEL level) { } [Conditional("USE_DBGSYS")] public void LogError(object log) { } [Conditional("USE_DBGSYS")] public void LogException(Exception e) { } }