using System; using System.Collections.Generic; using LitJson; using UnityEngine; namespace Wizard; public class AvatarBattleAllInfo { public class PeriodData { public double StartUnixTime { get; set; } public double EndUnixTime { get; set; } } private Dictionary _avatarBattleDictionary = new Dictionary(); private bool _avatarBattleScheduleExist; private float _receiveSinceTime; private double _receiveServerUnixTime; public AvatarBattleInfo Get(string id) { if (string.IsNullOrEmpty(id)) { return null; } if (_avatarBattleDictionary.TryGetValue(id, out var value)) { return value; } return null; } }