using SVSim.BattleNode.Bridge; namespace SVSim.EmulatedEntrypoint.Matching; /// /// Minimal in-process matching queue stand-in. The proper queue API is a separate /// spec; this is enough to actually pair two viewers polling /do_matching on the /// same mode. /// public interface IMatchingPairUpService { /// /// Try to pair the calling viewer with an already-waiting partner. /// Returns the resolved when a partner was found /// (either this call paired with a waiter, or a previous pairing's result is /// still cached for this viewer). Returns null if this viewer is the first /// arriver and should be parked (caller returns 3001 RETRY). /// Task TryPairAsync(string mode, BattlePlayer player, CancellationToken ct); }