using SVSim.Database.Common; namespace SVSim.Database.Models; /// /// One reward slot belonging to a . On redemption each row /// becomes one in the player's gift inbox. /// public class SerialCodeRewardEntry : BaseEntity { public int SerialCodeId { get; set; } /// 0-based ordering within the code's rewards. public int Slot { get; set; } /// UserGoodsType cast to int (matches the wire convention used elsewhere). public int RewardType { get; set; } /// Detail id for the goods. 0 for wallet currencies. public long RewardDetailId { get; set; } /// Positive integer count. public int RewardCount { get; set; } }