using SVSim.Database.Common;
namespace SVSim.Database.Models;
///
/// One reward slot belonging to a . On redemption each row
/// becomes one in the player's gift inbox.
///
public class SerialCodeRewardEntry : BaseEntity
{
public int SerialCodeId { get; set; }
/// 0-based ordering within the code's rewards.
public int Slot { get; set; }
/// UserGoodsType cast to int (matches the wire convention used elsewhere).
public int RewardType { get; set; }
/// Detail id for the goods. 0 for wallet currencies.
public long RewardDetailId { get; set; }
/// Positive integer count.
public int RewardCount { get; set; }
}